WBandD

Welcomes

A group for World Builders to post links and other info focused on VRML and X3D. Any other platform is welcome too.

Members

  • Artur
  • alain
  • tutancamon
  • Tim Batchelor
  • Zlatomir Zarkov
  • Gina Lauren G.
  • Uh
  • Peter Sommer
  • vcard
  • Russ Kinter
  • Tito
  • stauros
  • fabricator
  • Steve
  • Bruce Lehmann
  • Taranis
  • oriste
  • Frank Davies
  • Hiperia3D - Jordi R Cardona
  • Ann Jordan

Photos

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Groups

Forum

tutancamon

Gmax is freeware ... 4 Replies

Started by tutancamon in Uncategorized. Last reply by tutancamon 1 day ago.

tutancamon

Professional Open Source Software 13 Replies

Started by tutancamon in Uncategorized. Last reply by alain Feb 7.

stauros

Open VRML Tutorial...? 2 Replies

Started by stauros in Uncategorized. Last reply by tutancamon Feb 3.

fabricator

Can't post comments from firefox. 1 Reply

Started by fabricator in Announcements. Last reply by Tito Feb 2.

Russ Kinter

World Of Warcraft viewer is getting X3D export 1 Reply

Started by Russ Kinter in Announcements. Last reply by Bruce Lehmann Jan 19.

Notes

More Resources

Created by Bruce Lehmann Jan 6, 2010 at 7:57pm. Last updated by Bruce Lehmann Jan 7.

Platform 7

Created by Bruce Lehmann Oct 29, 2009 at 3:14pm. Last updated by Bruce Lehmann Oct. 29, 2009.

Notes Home

Created by Gina Lauren G. Jul 30, 2008 at 11:29pm. Last updated by Bruce Lehmann Jul. 31, 2008.

 

Latest Activity

big scary retro robots - my kind of fun :-)
6 hours ago
yes it loaded OK for me ( with BS ) and the robots scared me :)
7 hours ago
@Doctor: maybe adapting the Creative Commons framework would do the trick?
18 hours ago
thanks! but it's just a sketch. has it loaded ok? the hosting i'm using for the x3d files sometimes has it's hiccups...
18 hours ago
I personally have been very reluctant to post my VRML content onto the web for the simple reason that I put too much effort and creative energy into my creations to have others just take my code and claim it is their own. It has already happened to…
23 hours ago
Artur added a photo
yesterday
That is great news about Google Chrome! On a sad note in regards to that world... Although the world is very stunning indeed it is very sad for vrml/x3d that a person feels compelled to encrypt the files. VRML is an open source platform and not on…
on Monday
"To be engineer You can learn from Your grand son ... " hum but he never answers me :( and to tell the truth , all that article was too much difficult for my poor english , sorry I wonder if guys here around know that some people are not so good in…
on Sunday


N3DME powered 3D-Chats : Needs the VRML/X3D Plug-ins Blaxxun Contact or BS Contact

N3DME X - R O B O T

ABNet ( needs BScontact ) a VRML/X3D Plug-in


Blog Posts

Tito

New updated version of BS Contact released

Posted by Tito on January 31, 2010 at 9:10pm — 1 Comment

Bruce Lehmann

3DVia Scenes

Posted by Bruce Lehmann on January 30, 2010 at 9:15pm — 3 Comments

fabricator

SGI boxen of doom

Posted by fabricator on January 19, 2010 at 9:35pm — 4 Comments

Taranis

Islanda 6000 U Artwork images

Posted by Taranis on January 6, 2010 at 9:33am

Artur

Christmas trees

Posted by Artur on December 14, 2009 at 11:05am — 4 Comments

Peep Show

 
 

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Who Is Online

NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)

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