WBandD

Welcomes

A group for World Builders to post links and other info focused on VRML and X3D. Any other platform is welcome too.

Members

  • Hiperia3D - Jordi R Cardona
  • tutancamon
  • Steve
  • Kesja Sara Plecha
  • Taranis
  • mars
  • thyme
  • shadowtraveller
  • Deighv
  • Rick Kimball
  • Rory
  • Bruce Lehmann
  • vcard
  • Russ Kinter
  • fabricator
  • Doctor
  • Damon Hernandez
  • Ann Jordan
  • Jaque Davison
  • Phantasico

Groups

Forum

Bruce Lehmann

VRML to Music 4 Replies

Started by Bruce Lehmann in Announcements. Last reply by tutancamon Jun 19.

fabricator

web3d Symposium 2009, with live stream

Started by fabricator in Announcements Jun 16.

Damon Hernandez

Metaverse U '09 4 Replies

Started by Damon Hernandez in Announcements. Last reply by Bruce Lehmann May 30.

Hiperia3D - Jordi R Cardona

Let's make Google adopt VRML 56 Replies

Started by Hiperia3D - Jordi R Cardona in Announcements. Last reply by Hiperia3D - Jordi R Cardona May 28.

 

Latest Activity

thyme commented on Steve's video 'Fish Bones'16 hours ago
Your animated fish looks very good Laz :) There are alternatives to using CoordinateInterpolators for Contact that require a fraction of the data. Contact can utilize the setByVertexTransform method (what avatar studio avatars use) or HAnimJoint n...
Rick Kimball, vcard and 3 other members joined Steve's groupyesterday
A group for people to discuss design features of vrml worlds, interactivity and hosting options. Also, this could be a great opportunity to recieve help from other world builders or to give help to new world builders.
I for one, would love to see that sense of community restored and would love to see people building and helping others once again. or even just hanging out in someones newly published world. ;)
There was a stronger sense of community in the outers than most any other place I've hung out in
Steve commented on Steve's video 'Fish Bones'on Friday
If you want to read about this example go to: Laz' Blog - ABNET Forum
Steve added a videoon Friday
0:31
Bones animation
Yeah that must be kind of limiting to not be able to display your worlds in the forum that is trying so hard to keep you there. hehe After I got into worldbuilding and got away from the object making CT started losing some of it's allure to me an...
I was trying to get the World Builders Guild out of its Cybertown only state, knowing that CT was going down hill anyway. It didn't work at all, those within CT like the mayor and comtechs sabotaged it, didn't want to loose people or some nonsense...


N3DME powered 3D-Chats : Needs the VRML/X3D Plug-ins Blaxxun Contact or BS Contact

N3DME X - R O B O T

ABNet ( needs BScontact ) a VRML/X3D Plug-in


Blog Posts

fabricator

website downtime.

Posted by fabricator on June 4, 2009 at 12:20am — 1 Comment

Steve

Font Textures

Posted by Steve on April 30, 2009 at 8:30pm — 2 Comments

Tito

Using Vivaty Studio's sound tool on latest scene....

Posted by Tito on April 18, 2009 at 6:41pm — 1 Comment

Peep Show

 
 

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NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)

Events

 

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