WBandD

Welcomes

A group for World Builders to post links and other info focused on VRML and X3D. Any other platform is welcome too.

Members

  • djphil
  • Tito
  • Kesja Sara Plecha
  • Russ Kinter
  • Bruce Lehmann
  • alain
  • Rick Kimball
  • Manuel Saint-Victor
  • Damon Hernandez
  • thyme
  • Artur
  • Ann Jordan
  • Mal Burns
  • Taranis
  • iSLa Planet
  • Linton Robinson
  • tutancamon
  • Catman
  • Relign
  • Steve Cropper

Photos

Loading…

Groups

Forum

Damon Hernandez

Unity 3D 10 Replies

Started by Damon Hernandez in Uncategorized. Last reply by Bruce Lehmann 1 day ago.

Damon Hernandez

X3D and HTML5

Started by Damon Hernandez in Announcements Nov 1.

tutancamon

Ads by Google: Web 3.0 will be 3D Internet 1 Reply

Started by tutancamon in Announcements. Last reply by tutancamon Oct 31.

MIxED

Alana on MixED 2 Replies

Started by MIxED in Announcements. Last reply by tutancamon Oct 31.

Content

Loading feed

Notes

Platform 7

Created by Bruce Lehmann Oct 29, 2009 at 3:14pm. Last updated by Bruce Lehmann Oct 29.

Notes Home

Created by Gina Lauren G. Jul 30, 2008 at 11:29pm. Last updated by Bruce Lehmann Jul. 31, 2008.

 

Latest Activity

Welcome to the group Tito!
17 hours ago
Tito joined Bruce Lehmann's group
A group to discuss Deep Matrix
21 hours ago
Modern Java (at least 1.6 which is needed to run OctagaPlayer's Java) produces a little menu on right click that has undo, cut, copy, paste and select all) when the mouse is placed in the application's chat input. Moreover the combination of keys ...
yesterday
No you can't see the the avatar with VNET-JSAI app, but you can see them with VNET-JSAI-LocalServer. Since one makes the avatars visible, but the other doesn't the bug should be trivial. Since you have decided to learn Java why don't you have a go...
yesterday
Have down loaded and will look at it as soon as I can. Sounds good. Frikkin Java, though, it's gonna take over the world.
yesterday
Actually you can provide for a third person view. They provide an example on the site. Have to look at the code for it. And, of course, you have to have an object or avatar with bone animation I think.
yesterday
to tell the truth , I must say that I tried ( or retried ...because I played years ago with DUke Nukem 3d editor ahaha , and Unreal too ; ) recently different games editor , Torque 3D , 3DRad , Unreal Engine , Unity 3D etc but as I am not a tech...
yesterday
Bruce/Alain, Both of your examples are interesting. One question, is it possible to use a different navigation mode? First Person Shooter mode doesn't feel right to me for virtual world sharing.
yesterday


N3DME powered 3D-Chats : Needs the VRML/X3D Plug-ins Blaxxun Contact or BS Contact

N3DME X - R O B O T

Chat

Sign up to chat on this social network!

Sign Up

ABNet ( needs BScontact ) a VRML/X3D Plug-in


Blog Posts

Artur

Room 14

Posted by Artur on November 7, 2009 at 5:30pm — 2 Comments

fabricator

Physics nodes

Posted by fabricator on October 21, 2009 at 5:47am — 2 Comments

Steve

A thought about flux player embed

Posted by Steve on October 7, 2009 at 8:30pm — 6 Comments

Peep Show

 
 

About

Bruce Lehmann Bruce Lehmann created this social network on Ning.

Create your own social network!

Badge

Loading…
Who Is Online

NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)

Events

WBandD on Facebook
 

© 2009   Created by Bruce Lehmann on Ning.   Create Your Own Social Network

Badges  |  Report an Issue  |  Privacy  |  Terms of Service