WBandD

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fabricator

fabricator's Discussions (24)

Discussions Replied To (18) Replies Latest Activity
Damon Hernandez

"They have never ever asked for content, a few odd requests for examples for nodes ..."

fabricator replied Sep 28 to Web3D Consortium at Engage

6 Sep 28
Reply by fabricator
Damon Hernandez

"I'm even more puzzled by the statement on the front page on the web3d consortium w..."

fabricator replied Sep 26 to Web3D Consortium at Engage

6 Sep 28
Reply by fabricator
Damon Hernandez

"I don't get it, the video says "Off Air" and no other information has been posted."

fabricator replied May 30 to Metaverse U '09

4 May 30
Reply by Bruce Lehmann
Hiperia3D - Jordi R Cardona

"Exactly the point of most CONTENT authors, programs should be straight forward to ..."

fabricator replied May 28 to Let's make Google adopt VRML

56 May 28
Reply by Hiperia3D - Jordi R Cardona
Hiperia3D - Jordi R Cardona

"What a joke, the error page doesn't even mention who the project administrator is...."

fabricator replied May 27 to Let's make Google adopt VRML

56 May 28
Reply by Hiperia3D - Jordi R Cardona
thyme

"I had a reasonable amount of luck with getting my own custom H-Anim avatar importe..."

fabricator replied May 21 to Importing H-Anim Avatars into Seamless3d 2.151

4 May 22
Reply by thyme
Hiperia3D - Jordi R Cardona

"Same flying banner, tested it in IE 7, 8 and Firefox 3.0 Still some bugs to iron ..."

fabricator replied May 21 to BS Contact 7.2 Released

1 May 21
Reply by fabricator
tutancamon

"The entire site, software, and even the forum are in Chinese. So not much use to 9..."

fabricator replied May 16 to V.R. Platform

4 May 16
Reply by tutancamon
Tim Batchelor

"I don't know of any tutorials myself, but I'll post anything I come across anyway...."

fabricator replied May 13 to Blender Tutorials - anyone got any good ones?

8 May 15
Reply by tutancamon
Hiperia3D - Jordi R Cardona

"Good point, the material export out of 3ds max for example is poor, what you see i..."

fabricator replied Apr 28 to Let's make Google adopt VRML

56 May 28
Reply by Hiperia3D - Jordi R Cardona
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Bruce Lehmann Bruce Lehmann created this Ning Network.

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ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)

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