We're sorry, but this discussion has just been closed to further replies.
Tags:
Hiperia3D - Jordi R Cardona said:Doctor, the answer to those questions is ...
Thanks for the response, Hiperia3D. It sounds like we are on the same wavelength.
(i.e. Registering content is a relatively easy thing that we might do in addition to other protection measures.)
Now that ExitReality was launched, I found that it has some flaws that have to do with this. I think that the recognition of authors can be improved. My critic and possible ways to solve this are here expressed:
http://news.hiperia3d.com/2008/09/worst-of-exitreality.html
Basically as any url can be embedded with just a special link, many businesses may use your vrml world for them without asking you. By the nature of small worlds opposed to communities, the worlds in ExitReality are much more vulnerable to this than in Blaxxun.
Take it as constructive criticism. I like ExitReality and would like all this fixed.
I fear that many unscrupulous businesses and people may use your material commercially without crediting you or sharing any revenue.
Reading over this discussion I have the following thoughts on the options talked about.
Encryption of content, Digital Rights Management (DRM). Something that a lot of industries have been attempting for quite sometime with some difficulty. There are various reasons for this but the main one seems to be at some point you have to give the end user access to the content. Costs of maintaining an effective form of DRM would be too much for most companies in Virtual Worlds maybe with the exception of Lively and SL. Even then I have read that there are techniques for scraping the content out of these systems and we all remember the CopyBot controversy in SL.
Obfuscation of code. Useful for scripted content but in the end a competent coder can write a script that could format and rename the source. This is in the end probably more a problem for the coder who has to maintain the code regularly than it is for the pirate who only needs to get around this once.
no_cache in the url. The file/s are still accessible and someone with understanding of how urls work can fetch the missing content directly. This in the end causes the vrml worlds to load slower and puts a greater load on the owner's servers and bandwidth costs as return users have to redownload part or all of the content.
Crediting the authors of content in search engines. This is very important and is something we have heard in feedback of ExitReality web 3d search (here and other places). With X3D and VRML the model that Google uses for it's image search can be taken one step further with the display of the worldinfo node along with contextual links and information. This means that well known authors and sites can drive their reputation and traffic to their pages which they can use to generate revenue and business opportunities. Virtual Worlds can then be integrated more with the traditional 2d web, breaking that walled garden feel of many of the Virtual Worlds.
Disclaimer: these are my personal opinions don't necessarily represent policy of my employer.
Rory, just add support for the retrieval of WorldInfo. Most of the VRML files out there have this filled, even the oldest ones.
ExitReality can just add something to display this. WorldInfo was created for this. Please do it now, go ahead, that would be the best you can do. That way, even if someone takes a vrml world as personal scene, he/she won't be appearing as the owner. I talk from experience when I say that copyright is not so easy to defend. I have made disappear many copied articles (or parts from them) from their servers. I know the way and as I said, it's not hard at all. You can't assert that as it is hard to keep things right, better don't do it. You know you're wrong.
Of course, there are things like e-mule, but I doubt any 3D platform likes to be compared to that.
It only takes to display the WorldInfo node. Why don't you just do it? It would be a good solution for ExitReality and the worldbuilders... Is there some rational reason to not do it?
Hiperia3D - Jordi R Cardona said:Rory, just add support for the retrieval of WorldInfo. Most of the VRML files out there have this filled, even the oldest ones.
ExitReality can just add something to display this. WorldInfo was created for this. Please do it now, go ahead, that would be the best you can do. That way, even if someone takes a vrml world as personal scene, he/she won't be appearing as the owner. I talk from experience when I say that copyright is not so easy to defend. I have made disappear many copied articles (or parts from them) from their servers. I know the way and as I said, it's not hard at all. You can't assert that as it is hard to keep things right, better don't do it. You know you're wrong.
Of course, there are things like e-mule, but I doubt any 3D platform likes to be compared to that.
It only takes to display the WorldInfo node. Why don't you just do it? It would be a good solution for ExitReality and the worldbuilders... Is there some rational reason to not do it?
I wasn't suggesting not to protect one's content rather I was simply pointing out the difficulties one faces in doing so.
There is already a project in progress addressing the problem of credit. Bear with us the public beta has left us very busy, we have a number of things in the works that you should find pleasing.
I am not a VRML creator and know very little of what is, and is not, possible when writing VRML code. However, is possible to insert javascript into the actual VRML code that would detect if the world was being run from a URL that it was not intended to be run from? I know this is possible in HTML when you'd like to prevent a unscrupulous website from linking to your content and displaying it in a frame on their own site and if possible with VRML it would help prevent unauthorized display of your world. You could, for example, have the script close the page if the world is found to be on a site, or in a frame, it was not intended for.
© 2009 Created by Bruce Lehmann on Ning. Create a Ning Network!