WBandD

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With the advent of all these new virtual reality platforms coming up there is an issue I feel needs to be addressed. That is, creator content and its use and protection. In example, when one of the new VRML/X3d based platforms started, I know of at least 2 creators that found out that their content was being used only by trying out the program and then discovering that it (both worlds and avatars) was there. There was no acknowledgement or credit given to the artist. The fact that when the Blaxxun development server was/is up and running and these worlds were listed might give the appearance that this is free content, it is NOT. I manage 5 weekly newspapers and one of the problems I constantly run across is Junior Editors wanting to pull down a great picture from the internet or even their e-mail and print it in their papers. The standing rule is, if they cannot show me a disclaimer on the site or CLEAR permission/releases to use this content, it is a no-go. The internet tends to give a lot of people the impression that it is a free-for-all when it comes to content.
Another point is that content creators need to read carefully when submitting their creations to these places. In some cases, you are literally giving your creations away to the companies.
It doesn’t take that much more time or effort to at least, on the companies’ ends, to give to the creators the credit that they are due. Some of the work available is pure art and should be treated as such. If it was easy to do everyone would be doing it. Including the platform providers. On the other end, if we, as builders and creators, see that content is being used we should let the users know that they need permission or at the least credit the creator.
In my personal case, I have implemented this in the form of not linking any worlds but my own. I had some worlds like the Abbey and the Waterpark on the main page of this site. I have now taken these down and either leave to the creator to link the worlds themselves or request/allow me to do it.
I am not taking shots at these new platforms. I am excited about the idea that some of these are using the technology that most of us like to build in. I merely want to make sure that we as creators are not abused and short changed in the process of introducing these new ideas. Without quality content, there is no 3D web in my opinion. You can provide the way to get there, but it is no good without great places to go.
I would love to see other views and possibly some ideas on how to protect what we create.
I would HATE to see good builders pulling their work off the internet in order to protect it. That would be a loss for everyone who value this virtual environment.

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A suggestion for Rory and ExitReality:

Add more fields to the "Submit URL" form would ease their work:
http://www.exitreality.com/submiturl.php

For example, for description, linked from, etc. so builders may fill these values by themselves.

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MDR :)

Do you think we are idiots, fabricator ?

The example you show is a complete waste of time : the so called "title" made by ER is just the very NAME of the file ( minus extension ). The real name is " Le Château des Templiers".
That's a first point.

Second : the real description from the author's page is : "Mon premier monde. Au début j'avais juste fait un donjon de forme ronde car je voulais travailler sur un escalier en colimaçon. Depuis, ce donjon s'est retouvé dans Aquarantoine. Tous les bâtiments de ce monde sont visitables. A vous de découvrir les entrées des souterrains."
It has NOTHING TO DO with sentences full of keywords like LOR, or Legolas or whatever.

Third : who needs a " ER made this link at that time/date " ? Frankly , no one cares. The date of the creation is more usefull.

All these informations are on the very page of the author :
http://www.maximages.fr/plugins/iconeframe/frame4.php

Page which is btw NOT linked by ER. The nickname of the author is not even written, it's STIGMA.

So, keep on support that kind of attitude from ER is your very own right, but then never complain about an empty Internet : this is what's gonna happen if intellectual property and copyrights are not respected.

It really smells the beta beta version : and it seems that whatever the name is, the blaxxun code has a bad vibe attached to concerning marketing and communication...
It's really a PITY !
http://www.phaenomen.de/englisch/network/orbits.html
ER CEO



fabricator said:
Bruce Lehmann said:
3: re-name the content (giving it the appearance that it is theirs). Merely finding with a search engine is one thing. Mis-using it under these parameters is quite another. Example: A link to anothers world is not the issue, a link to another's world while representing it as your own is.

Well for technical reasons it's not possible to have chat for ExitReality _and_ not have it start with q.exitreality.com . Think of q.exitreality.com as a frameset generator like Blaxxun had, and I think ER also track which worlds are popular using it.

here is an example listing for an item with a proper world info node:
Chateau
The linked from section is blank, obviously need to re-index everything for that to work.

The only real issue seems to be the lack of a 3d link to the author's site. The vrml version of a hyperlink is a Anchor tag with the description field filled out, ER uses a different setup though. The ER search engine has a lot more information and options in plain html, than it does in ER itself (vote only works in html for example).

Roy, any chance of randomizing the results a little ?
The same worlds always rise to the top because few dig through multiple pages to find some cool new world which was only just added. The lack of vote option in 3d doesn't help either.

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While I understand the passions going on here, could we please refrain from flaming people? This should be an exchange of ideas.

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Ok, Bruce, I'm sorry to hurt sensibilities saying to some people they're wrong and trying to explain things.
But anyway, I'm far from what we hear from "candidates" :).
(note that smiley is here to balance my words, it has a function in my sentence, always)

Anyway, the only solution is clear from now on : it's necessary to encrypt worlds and I know only one way to do that... And I'm not going to make advertising here... (thinking: hey, funny coincidence, er is a good mean to get people buy protecting stuff ... Reminds me something... :) )

Images easy to understand




Bruce Lehmann said:
While I understand the passions going on here, could we please refrain from flaming people? This should be an exchange of ideas.

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I do know that it is not very funny ,
but I just retrieved it now

http://pagesperso-orange.fr/alaindumenieu/vrml/sarko/stolenworld2.wrl

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LOL! Alain, how fun!

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artists are more important than Wall street ..

I tried to "tease" here about artists working from some stuff

my last example is Steve McQueen

http://www.newmedia-art.org/cgi-bin/show-oeu.asp?ID=I0301142&lg...

http://www.youtube.com/watch?v=zsyRhRR5Iu4

it was my wy way to may think about what is stolen or not ...


but I hope that guys who make 3d could get some money from .

Another question stay : are we many wanting to make make money from vrml ?

In this topic could separate ,I think , money question , protecting the author question , and art question , to be more clear ...

But sure , I am not the more clear lol

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ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)

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