WBandD

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I have come to the inevitable conclusion that I need to change the 3d modeller that I use (Truespace4) and having a limited budget for software ( i.e. free) it looks like Blender is the obvious option. So far I have found the following Tutorials sources for Blender:

Blender.org Tutorials

BioRUST.com Blender 3d Tutorials

Please post any additional sources of blender tutorials here and feel free to recommend specific blender tutorials on specific topics. As a newbie to blender I am particularly interested to know how to do many of the things Truespace is capable of in Blender, particularly things like Boolean operations on objects ( merging and subtracting indexFaceSet Objects).

LoanWolffe

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I don't know of any tutorials myself, but I'll post anything I come across anyway.

BS Exporter for blender [free]

Here have a blender model archive I just found.
http://www.katorlegaz.com/3d_models/index.php

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I'm guessing you are interested in the game engine? Good stuff on this page:

http://www.tutorialsforblender3d.com/index.html

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I'm guessing that anything you can do in Truespace you can do in blender. Here are some text/videos tutorials:
http://www.youtube.com/watch?v=wb1eGoaXLNw&feature=related.
http://www.youtube.com/watch?v=n8U0TJUJxrE
http://www.blenderbasics.com/

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Are you aware, Tim, that Truespace 7.6 is available for free? Not to put down Blender but it might be an option to use a program you already know :-) Just go to the Calagari site and creat an account and it plus a pile of tutorial videos are free.

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Bruce Lehmann said:
Are you aware, Tim, that Truespace 7.6 is available for free? Not to put down Blender but it might be an option to use a program you already know :-) Just go to the Calagari site and creat an account and it plus a pile of tutorial videos are free.

Hey Bruce,
I was using Truespace4 because I was told (by Calagari) that support for VRML output was being discontinued in later versions, as it was in 4 the VRML output was limited and many tweeks were necessary to obtain usable output, I was not then prepared to pay for an updated product that did not support VRML'97 output.

I don't know what the VRML/X3d output capabilities are for 7.6 but it appears the product is nolonger being developed.

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Tim Batchelor said:
Bruce Lehmann said:
Are you aware, Tim, that Truespace 7.6 is available for free? Not to put down Blender but it might be an option to use a program you already know :-) Just go to the Calagari site and creat an account and it plus a pile of tutorial videos are free.

Hey Bruce,
I was using Truespace4 because I was told (by Calagari) that support for VRML output was being discontinued in later versions, as it was in 4 the VRML output was limited and many tweeks were necessary to obtain usable output, I was not then prepared to pay for an updated product that did not support VRML'97 output.

I don't know what the VRML/X3d output capabilities are for 7.6 but it appears the product is nolonger being developed.

I believe that Microsoft aquired it, so I don't know what the future is for it. I do know however, that the site is still ongoing and active and it has alot of export features:
"• Direct export to Virtual Earth (workspace)
• Improved X format (workspace)
• BVH animation and motion capture
• 3D formats: SCN, COB, CAN, WRL 1.0 & 2.0, DXF, ASC, 3DS, STL
• 2D formats: • BMP, TGA, AVI, JPG, TIFF, PNG, PSD "
It does not, however export to X3D, unless someine has written a plug-in I am not aware of.

You are right about it's VRML output though, takes alot of tweaking afterwards. :-)

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Tim Batchelor said:
I don't know what the VRML/X3d output capabilities are for 7.6 but it appears the product is nolonger being developed.


trueSpace7.6 has capability to import/export VRML/VRML2. You can download True Space version 6.7 using this link: cart1.caligari.com
Anyway, True Space and Blender are hard editors, unhandly to be used ...
I wish You succes for using them, work well and good inspirations.

And talking about Blender, probably ppls known that Rick Cambel has a good exporter to VRML2.

Also, I want to say here that 3DMax, can be used with big succes in trial mode.

Enjoy
:)

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NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)

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