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Well, for those of you that don't know yet, after launching their very own 3D chat platform last July called "Lively", the mighty Google has finally read the proverbial writing on the wall and has decided to put an end to it's still in beta multi-user web3D project. For Lively, it all comes to an end on December 31, 2008. I myself remember when I first heard about Lively, I jump on it right away thinking it could be the best 3D chat yet, since it is a Google product, and Google cant do any wrong. Boy was I wrong! The one thing that really threw me off was the over bloated interface. The other thing, was the avatar navigation, just not what I am used to. And last but not least, Lively as a platform for developers was just way too proprietorial, meaning you could not use your own, non-Lively made avatars and you could not create from scratch your own "rooms" without using Lively's online room editor. It was their way, or the highway. And as a final note to this post, the strangest thing about the Lively browser plug-in, was the fact that Lively being a Google creation, was not compatible with Chrome, Google's brand new browser. Very strange indeed how two products from the same company are incompatible with each other. You can read more on Lively's demise here: Lively no more.

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fabricator said:
Google were right to pull the plug on this, although its a lot of money to spend on a mistake.

Claims by the Livelyzens that Liverly was unique aren't really true. There are plenty of basic 3d chatrooms which have the same basic "avatars+room decorating+chat" formula, case in point the x3d based Vivaty. And like most x3d plugins you can embed content in webpages.

People tried to save Abobe Atmosphere, and I think that was better than Google's effort.

Another example, although not embedded, is IMVU, which has enjoyed success.

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Hmmm, let's see, Google had a good thing going with Lively, which was a major undertaking for the company. It was very popular, had no major flaws, and yet it is being dis-continued? Now why do I think that Lively will re-surface, perhaps with a new label and/or owner? After all, when was the last time Google dis-continued anything it has produced unless it made a buck or two on it?

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As reported on Hiperia 3D and on Len's blog (http://3donthewebcheap.blogspot.com/), Lively is back as New Lively. From their FAQ:

"Why did you create newlively?

In November 2008, when we were informed about the closure of Google Lively, we were among all those users who felt disheartened. In Google Lively we made many friends and this way of networking in Lively had become a part of our life. We felt that it was imperative to do something for the benefit of all Lively users. We wanted to lead current Lively users out of disappointment and distress, and allow them to return to the space where friendships and 'homes' were once established. To this end we created Newlively. Taking into consideration that Lively users had formed strong emotional attachment to 'Lively', we were therefore willing to do our utmost best to make Newlively resemble the original Lively as closely as possible. Although we were fully aware that this project would involve a large amount of work, we felt that as long our users were happy, our efforts would become extremely valuable. "

You can read the rest at:
http://www.newlively.com/help/faq.jsp

It is going to be interesting to see what Google thinks of this and where this will all go. More power to the people that are trying to keep it going.

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Bruce Lehmann said:
Lively is back as New Lively. From their FAQ:

It is going to be interesting to see what Google thinks of this and where this will all go. More power to the people that are trying to keep it going.

Big question here, just what is the code based used to power this vrml based chat system ?
they claim to have put this together in response to Liverly closing down, but no programmer in the world is that fast.

I've seen bits of vrml1 in some files it uses, which makes me suspect they are using some old plugin's code base.

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'Lively' = 'Live' + 'Lyinux'

This 'Lyinux' probably want to be 'Netscape',
and his 'CC6' probably want to be 'Cosmo plugin'.

On my opinion, this chinesse production is an enteresting application.

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http://vrml-x3d.ning.com/profile/Weiyi

At 7:38am on January 9, 2009, tutancamon said…
:)
Comrad Weiyi,
Come and tell us about Your chinese productions, 'Lyinux', 'CC6', and 'LiveLy'. Ofcuorse also about 'NewLively'.
Camon boy !
Here is comrad Tutancamon from ex 'Socialist Republic of Romania' ! :))

Maybe comrad 'Weiyi', will join with us at this enteresting discussion of mister 'Santos Carrion Jr.' aka 'Tito' .

.

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NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)

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