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:))In looking at the votes so far it seems strange to me that someone would be opposed to Jordi's original suggestion that O3D merely support VRML/X3Dv (as opposed to my suggestion that it be the native format for O3D). Are there people out there that hate VRML/X3D so much that they would oppose any support for it whatsoever? Perhaps the Collada people (and others) are threatened by VRML/X3D. lol
It would be interesting to see a web site that compares VRML, X3D, H-anim, Collada and other non-proprietary formats/standards for 3D web content, and that includes a section devoted to dispelling myths that people have about the shortcomings of X3D.
Here are some myths that I have heard about X3D from people that support proprietary formats (and others):
* X3D does not support NURBS,
* X3D is much slower to parse and render than other 3D content formats,
* X3D does not have Shader support (whatever that means -- perhaps someone else can comment on this),
* X3D cannot be easily extended (lol, they call it "Extensible 3D" for a reason),
* X3D does not have strong scripting facilities,
* X3D does not have physics support.
I also hear a number of criticisms of VRML/X3D that have to do with some currently available viewer applications/plug-ins, but that are being directed at the language specification instead. That is, some critics of VRML/X3D (like the Caligari TrueSpace people that I spoke with) seem to confuse the language specification with the implementations that they have seen, completely failing to realise that a slow or incomplete implementation of a viewer for any 3D language will not be the fault of the language itself.
In looking at the votes so far it seems strange to me that someone would be opposed to Jordi's original suggestion that O3D merely support VRML/X3Dv (as opposed to my suggestion that it be the native format for O3D). Are there people out there that hate VRML/X3D so much that they would oppose any support for it whatsoever? Perhaps the Collada people (and others) are threatened by VRML/X3D. lol
It would be interesting to see a web site that compares VRML, X3D, H-anim, Collada and other non-proprietary formats/standards for 3D web content, and that includes a section devoted to dispelling myths that people have about the shortcomings of X3D.
Here are some myths that I have heard about X3D from people that support proprietary formats (and others):
* X3D does not support NURBS,
* X3D is much slower to parse and render than other 3D content formats,
* X3D does not have Shader support (whatever that means -- perhaps someone else can comment on this),
* X3D cannot be easily extended (lol, they call it "Extensible 3D" for a reason),
* X3D does not have strong scripting facilities,
* X3D does not have physics support.
I also hear a number of criticisms of VRML/X3D that have to do with some currently available viewer applications/plug-ins, but that are being directed at the language specification instead. That is, some critics of VRML/X3D (like the Caligari TrueSpace people that I spoke with) seem to confuse the language specification with the implementations that they have seen, completely failing to realise that a slow or incomplete implementation of a viewer for any 3D language will not be the fault of the language itself.
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