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Who knows what vrml3 might have brought to the web ;)
Doctor,
The point I was trying make was...
If a newcomer to 3D wanted to create some content for the web, how easy would it be for them to learn X3D? to try and learn xml syntax and VRML syntax both is probably a bit much for many newcomers. Without an infusion of new blood occasionally, most Communities(colonies) are not viable.
If X3D is going to be widely used in science and medical capacities then that doesn't do much for the web either. I guess my overall point is that it isn't really a friendly overall language for the web in general. It has more advantages for those who are programmers rather than artistic developers.
as far as X3D being the same as vrml 3.0, that isn't really true although I have heard it called that. VRML 3.0 denotes that a new version or updated version of VRML was made. That isn't what happened. The consortium used the exsisting form of VRML and just put a new wrapper on it. A wrapper than many people don't really want to use. And then if they used the exsisting form of VRML then they also are limited by all the shortcomings of vrml2.0 since that is the base syntax. X3D cannot function without the old VRML 2.0 syntax. That alone sort of makes a statement as to the validity of X3D as it's own entity. When you have to rely on the old tech in order for the new tech to function then perhaps they need to re-evaluate this standard. :P
But for example, look at a collada file: http://www.collada.org/mediawiki/index.php/Skinning
It is also a tag soup and COLLADA is taking some advantage over X3D.
And X3D has lots of new nodes, it is not just the old VRML with another name. The problem may be that there has been little emphasis on the vrml syntax, and lack of some features for gaming and realtime 3d like collision detection and the identification as a same thing of avatar and viewpoint.
"And, once again, I would claim that the artistic community would just continue to work with tools that they usually work with (i.e. 3D authoring applications like 3DS Max, Maya, Blender, Vivaty Studio, etc.), so the syntax of the content file itself would not be very important if 3D authoring tools just supported the X3D standard."
So then, Does 3DS Max and/or Maya support x3dv? because last time i checked they did not. which means the artistic designer would have to be able to code x3dv directly or they would not be able to display their work. I do know however that both of those programs export to vrml 2.0.
You do make a compelling argument Doctor but it still kind of sidesteps my point about potentially new designers and their ability to export and display their work directly from their design program. If the 3D design programs do not support or export x3dv then it really isnt attainable for a new designer. With VRML a creator can start out building things and exporting them directly then work themselves into the coding later if they choose. With x3d it is almost necesary for them to have a working knowledge of vrml AND x3d before they even can hope to display their work on the web, except for screenshots or video.
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