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3D Modeling Software

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3D Modeling Software

A review group for 3D software aimed at VRML and X3D

Members: 23
Latest Activity: Nov 8

Discussion Forum

Bruce Lehmann

Simple Boolean Extraction in Vivaty Studio 8 Replies

Started by Bruce Lehmann. Last reply by isa Jun 20.

Bruce Lehmann

3DVIA 4 Replies

Started by Bruce Lehmann. Last reply by fabricator May 20.

Bruce Lehmann

VRML Specific Modelers 8 Replies

Started by Bruce Lehmann. Last reply by thyme Oct. 31, 2008.

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Bruce Lehmann Comment by Bruce Lehmann on July 8, 2009 at 4:08pm
Hexagon won't export to VRML. I am not sure about Cararra, I think it does but not well.
fabricator Comment by fabricator on May 28, 2009 at 7:38am
Anyone know offhand what the vrml export is like for Carrara and Hegagon ?

Good, bad or average ?
tutancamon Comment by tutancamon on September 10, 2008 at 10:19am
Another good tool for VRML is ofcuorse that famouse 'DUNE'. A great and easy to use tool !
tutancamon Comment by tutancamon on September 5, 2008 at 9:16am
Tito,
You must for the first to save in his native format, and than You can export to VRML/X3D ...
Good luck !
Tito Comment by Tito on September 5, 2008 at 5:44am
Even though Vivaty Studio 1.0 Beta is just a slightly updated version of Flux Studio 2.1, there is one major drawback about the new Vivaty Studio version everybody should know about: The export to VRML/X3D has been disabled, you can only save to the Vivaty format.
tutancamon Comment by tutancamon on September 4, 2008 at 11:05pm
Yesterday I download "Vivaty Studio 1.0 Beta".
On about box, write: "Version 1.0 Build 698 July 26.2008"

:-)
 

Members (23)

Bruce Lehmann tutancamon Hiperia3D - Jordi R Cardona thyme fabricator Judy Riggs vcard isa Catman Steve Doctor alain Relign MIxED Rick Kimball Tito Danny King shadowtraveller Deighv mars Artur Kesja Sara Plecha iSLa Planet
 
 

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NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)
 

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