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ExitReality - the entire web in 3D

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ExitReality - the entire web in 3D

Who's interested in open standards 3D for the web!?!

Website: http://www.exitreality.com
Location: San Francisco
Members: 14
Latest Activity: Dec. 19, 2008

Discussion Forum

Doctor

ExitReality Features, Q&A, Tips & Tricks 14 Replies

Started by Doctor. Last reply by Doctor Oct. 31, 2008.

Bruce Lehmann

Closed Beta 1 Reply

Started by Bruce Lehmann. Last reply by Bruce Lehmann Sep. 16, 2008.

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ExitReality Comment by ExitReality on December 18, 2008 at 10:18pm
With Christmas coming up, now is the perfect time to add a Virtual Winter Christmas to your website. It doesn’t cost anything to set up, it is a simple process and best of all it does not mess with your 2D website.

Find out how at our Company Blog.
Russell Campbell Comment by Russell Campbell on October 13, 2008 at 9:29pm
Hey, what's up?! I've been trying to keep track of Virtual Worlds for the last year, and have done A LOT of reading online. Looking forward to seeing how this platform develops, because I think it's got a lot of potential, specifically with respect to X3D. The fact that you can search for anything is a big plus for me. The plug-in seems to work faster than other X3D browsers I've tried, and it's so easy to travel with an Avatar by just double clicking (I think it's with the right mouse button?) where you want to go in the scene. I would love to play around with development on this platform as well.
Bruce Lehmann Comment by Bruce Lehmann on September 18, 2008 at 9:14am
I checked it out and it works well. Alot of people on but nobody seemed to have a clue. You still have to depend on your buddy list to see who is where in other places, hopefully that can change. I tried adding a few items but that didn't seem to work yet. Remember it is still in beta though. The knowledge Base isn't back online yet so we'll see how that goes. You cannot use viewpoints, there is no "right mouse click for settings and the F keys are not available, so your movements are restricted to walking and beaming to people. A problem when new people step off the edge of something and can't get back. Aside from all that, it looks good and runs fairly smooth. There is a button at the bottom of this (WBandD) that will launch it into ExitReality, so give it a try.
Tito Comment by Tito on September 17, 2008 at 4:59pm
Well, I downloaded the Exit Reality plug-in and took a stroll through the "Exit Reality Plaza", and I must say I am a bit overwhelm. This 3D chat platform is so much more than the others, and the fact that you can turn any 2D site in to a 3D version is a very neat gimmick. And there are a lot of users too, when I entered in the Exit Reality Plaza, there was about 25 people there logged in. Now, there are still a few bugs in the system, nothing major, but a couple of them are a real nuisance. Anyway, I will definitely go back again....
Joan Kamaru Comment by Joan Kamaru on September 15, 2008 at 11:31pm
Note to myself - make a cool avatar!
Joan Kamaru Comment by Joan Kamaru on September 15, 2008 at 11:30pm
I am such a newbie! Thank you for this forum, I feel like I am coming in on a second (or third?) wave of technology and hope to join in somewhere useful. Cheers!
Bruce Lehmann Comment by Bruce Lehmann on August 7, 2008 at 10:11pm
Open standards are the way to go. There are alot of platforms and alot of propreitary "standards". Seems like everyone wants to be the standard, while all the time there has been a standard in existance. VRML/X3D has been the standard and is open and relatively easy to work in. It doesn't require an "in-world" modeler and /or a completely propreitary format to use in a virtual environment. It is portable to various platforms also.
 

Members (13)

Doctor Bruce Lehmann Rory fabricator ExitReality Joan Kamaru G2 Proto alain tutancamon Hiperia3D - Jordi R Cardona MIxED Tito Russell Campbell
 
 

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NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)
 

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