WBandD

Welcomes

I have created this discussion thread as a place where ExitReality users could discuss ExitReality features, ask questions to others in this group, suggest new features for ExitReality, etc.

For instance, in playing with ExitReality I have not yet found a way to see where other online users are, with the exception of those few users that have made it onto my buddy list. I have randomly entered worlds in an attempt to find people that I might know, or just to meet new people, and have almost always found the world to be empty.
Do people reading this feel that it would be beneficial for ExitReality to have an "open worlds list" as was seen in the blaxxun Outer Worlds (The Outers)?

If there is already a more appropriate discussion thread for this topic then please mention that here and provide a link so that anyone looking here can jump to the other discussion.

It is my hope that some of the new ExitReality features that are suggested here might eventually reach the ExitReality design team, but if that never happens then at least we will have a forum for asking each other for assistance and for sharing new ExitReality tips and tricks.

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Do you mind posting the url of the avatar?

Doctor said:
Thanks Rory and Fabricator.

Editing ERprofile.ini seems to work, but the drag url operation does not.

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Just as an example, here is a CyberTown avatar that I cannot make load using any sort of drag URL technique:

http://www.cybertown.com/info/avatars/neptar.wrl

The problem is that I cannot "drag" a url from the address field of IE into ExitReality (since it is just text). I can copy and paste from the address line of IE to ExitReality, but that does not do anything.
The same problem occurs when I try to "drag" a hyperlink from a web page onto ExitReality.

I have chosen not to post a link to my own avatar in this forum since I have already had two occasions in which my avatar was copied and then claimed it belonged to someone else. It is my unique look that helps my friends identify me, so I don't want others using it at this time. However, it is an avatar created in Avatar Studio 2.0 and it has not been modified outside of that application, so any other Avatar Studio avatar should suffice as an example.

Despite the problem with the drag and drop technique for changing avatars (perhaps I am just not doing it correctly), I am satisfied with the method of modifying ERprofile.ini --- which does cause my avatar to load into ExitReality correctly.

Thanks again for your interest in addressing my avatar issue.

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NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)

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