WBandD

Welcomes

One of the good things about these various communities is that they use the Blaxxun Contact plug-in for 3D and it doesn't necessarily require alot of PC power or a broadband connection to participate. As a matter of fact, you can join a participate without the 3D experience. You can chat to people and participate in a 2D interface. This is lacking in other virtual platforms. Of course, there is an argument as to whether this is a good or bad thing. Kind of depends on what you want out of the experience, but it does give everyone the opportunity to join and interact. I personally prefer 3D, but there are people that merely wish to chat and this works for them. Another thing is moderation. With the exception of Jewel of Indra, which is strictly adult, these communities are moderated which makes them "family friendly" and relatively safe for younger chatters.

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The only bad thing is the buggy that they are, but it is something that happens on ALL browser-based solutions. I read that it is inherent to the browser, that 3D plugins tend to crash them.

VRML/X3D requires a very small bandwidth if optimized, I agree. I still have Blaxxun as my main favorite. And we had so good moments there...

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the 3d doesn't really crash unless you want it to, it is the chat component which leads it astray by producing a kind of event horizon, so unfathomably and deeply obscure, so obliterating to attempts to even begin to understand it, that I have not, in all the time I have been in the worlds, heard one definitive statement as to what causes the crashes.
nobody has been able to fix these bugs, not the hundreds of techs who were members of cybertown once; before the crashes killed it.
Not the coders bxx have no doubt at some point drafted in, since the date of doom, October 25, 2001, the xp launch date. crashing probably started to present itself at that time.

my pet theory is that the crashing has to do with nodes/urls being added to chat, incuding send to chat strings. avatar added etc. the timing could get messed up so that perhaps fields/urls are looked for, perhaps in the wrong order, or even aren't there. things like that.
a solution would be to write a new chat client and rig it up to send the right kinds of messages to the activex.
i think thyme was working on something like this once for seamless3d.
something i have noticed is that what should be safe code, stuff which just adds external files like protos or instances, rendered by script - will produce similar crashes to the ones one gets in the communities.
chat strings seem to do the same, instancing the chat shared zone in world might possibly help. perhaps chat could be filtered that way and broken time-stamps repared maybe. although i imagine that bxx have tried this too.

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btw , when I was tired and bored on some evening chats , and with no excuse to say good bye , I disconnected , and thought " they will say I had crash " .
( I beg you pardon all friends , it was years ago )

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NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)

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