WBandD

Welcomes

http://www.sevenemeraldtablets.net/DeepMatrixIP9_Screenshots/DeepMa...

I wanted to post them in a photo album here, but I didn't see a way right off hand to caption them, then again maybe it's time to go back to "duh" school!
In any event it is a work still in progress. I am currently working on changing the avatar system to implement h-anim ones converted by Seamless3D. After that, I still have to write the documentation and how-tos (shudder - double shudder)

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Wow !
I have a old DM version with Instant. And was enteresting to see that he not need a applet to work.
We can get all this new package ? Where is address for downloading ? After I will have this new DM server, I will write about it on 'Multi-User Worlds'.

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It's not available for download yet. The screen shots are to simply show there is progress and to keep the work from becoming just a rumor.

tutancamon said:
Wow !
I have a old DM version with Instant. And was enteresting to see that he not need a applet to work.
We can get all this new package ? Where is address for downloading ? After I will have this new DM server, I will write about it on 'Multi-User Worlds'.

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Looks great, and nice to see something that isn't chained to a web browser.

Congrats for getting h-anim to work in DM as well, more proof that avatar studio is dead.

I don't like documentation much either at the moment, good luck with it.

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@Russ: Just upload the pics and when they are done use the 'edit' option to caption them.

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This is a great thing Russ. Looks promising!

@fab ... so why is being tied to java and a specific vrml browser any better than
being tied to a web browser?

fabricator said:
Looks great, and nice to see something that isn't chained to a web browser.

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fabricator said:
Looks great, and nice to see something that isn't chained to a web browser.

Congrats for getting h-anim to work in DM as well, more proof that avatar studio is dead.

I don't like documentation much either at the moment, good luck with it.
Thanks Fab!
Well, in this context it's more like AvatarStudio2 is reincarnated rather than dead, because it's still a source for quick easy avs to be converted by Thyme's seamless3D. It is my intention to modify his open-source program so it can output avs specifically for Deep Matrix, but first I gotta figure out the best way to control/optimize these avs. It'll unashamebly be a hack of course since I don't know c code, but the bottom line is does it work or not?

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You are doing a great thing Russ! Keep up the good work. It's really cool to see old dogs learning new tricks! ;)

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Steve said:
You are doing a great thing Russ! Keep up the good work. It's really cool to see old dogs learning new tricks! ;)

I try to tell'em that Timmy's in the well, but all I get is a treat and a pat on the head.

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I was actually referring to DM as the "old dog" and that you were teaching it new tricks but the Lassie routine works too! :P

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Steve said:
I was actually referring to DM as the "old dog" and that you were teaching it new tricks but the Lassie routine works too! :P

Actually updating it a little would be "Falcon's in the balloon!"

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ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)

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