WBandD

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There is a huge list of applications to edit vrml outside the world itself, eg seamless3d, 3ds max, blender3d, vrmlpad. But try editing content live or from within the world itself and there is very little to choose from.

Blaxxun Platform 7 has basic upload, buy and sell, drop, move and rotate objects. At least its multiuser, but you can't do any editing at all, even the admin console lacks a vrml code editor. vr4all has the same sort of functionality, but it does add basic building blocks.

Try altering your avatar, well same thing there. Can't be done outside of a very minor choice of avatar studio, seamless3d, or something complex like 3ds max+BS Exporter. Even changing gestures is almost impossible *.

And yet all of these are things that are sort of easily done in Secondlife.

Can we really out do places like Secondlife without back 3d building and avatar tools ?

* some avatars in JOI and Oddessey have a library of gestures.

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Hi Fab,

Great that you are thinking on online editing and specially avatars which are one of the best things SL has and far better than those made by avatar studio, a very nice program a few years ago, but now too old to captivate.
Can't wait to see your new developments :)

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Maybe Thyme should chime in here. Seamless is already a modeler and a server/client program.

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VRSpace has a basic editor (called "God Mode") in EAI Java. It could be networked.
VRSpace is open-source, so as long as credit is given where credit is due...

About the avatars in JOI and Oddessey, am I a mistaken but didn't the admin of those communities
offer the code to the 3D community at web3D.org?

tc
Russ

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Russ Kinter said:
VRSpace has a basic editor (called "God Mode") in EAI Java. It could be networked.
VRSpace is open-source, so as long as credit is given where credit is due...

About the avatars in JOI and Oddessey, am I a mistaken but didn't the admin of those communities
offer the code to the 3D community at web3D.org?

tc
Russ

Not heard anything about avatar code being offered to web3d.org, to be honest it was always Avatar Studio specific anyway, which makes it sort of useless.

I'm curious about VRSpace's "God Mode", but the official site is down at the moment, so kind of hard to look at.

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NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)

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