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I have this problem, not with worlds but with people hotlinking the screenshots of my worlds. In one case a screenshot of one of my games was used to represent a flash based game (which wasn't as good either).
I've taken to sabotaging anyone using hotlinking, except where its to actually promote a link to my site. One download site stole almost an entire gigabyte from my site by hotlinking directly to Avatar Studio, without mentioning 3d, vrml or linking to the information page either.
There are several ways to deal with content thieves:
1) Make the content in such a way that its going to be hard to download, use no_cache for one critical file, or use full urls or urls with "\content\blah\tree.wrl" etc.
2) Write your name throughout the code so you can prove it was yours. (sites like cybertown SHOULD do this automatically, but don't)
3) Put your name or site logo in texture(s).
4) Put copyright notices in world or on your site.
I'm trying to save up for a BSContact site license at the moment. Gotten no help so far as any paid work pays the bills and a few things I need and that is it.
What the hell can we do about it ? Only thing I can think of offhand is to try to put some pressure onto Bitmanagement to make the encryption feature more widely and cheaply available to world builders. They have the technology and we need it, surely some way can be found to let the little guys use this encryption technology for a price thats affordable?
I have this problem, not with worlds but with people hotlinking the screenshots of my worlds. In one case a screenshot of one of my games was used to represent a flash based game (which wasn't as good either).
I've taken to sabotaging anyone using hotlinking, except where its to actually promote a link to my site. One download site stole almost an entire gigabyte from my site by hotlinking directly to Avatar Studio, without mentioning 3d, vrml or linking to the information page either.
There are several ways to deal with content thieves:
1) Make the content in such a way that its going to be hard to download, use no_cache for one critical file, or use full urls or urls with "\content\blah\tree.wrl" etc.
2) Write your name throughout the code so you can prove it was yours. (sites like cybertown SHOULD do this automatically, but don't)
3) Put your name or site logo in texture(s).
4) Put copyright notices in world or on your site.
I'm trying to save up for a BSContact site license at the moment. Gotten no help so far as any paid work pays the bills and a few things I need and that is it.
However, is possible to insert javascript into the actual VRML code that would detect if the world was being run from a URL that it was not intended to be run from? I know this is possible in HTML when you'd like to prevent a unscrupulous website from linking to your content and displaying it in a frame on their own site and if possible with VRML it would help prevent unauthorized display of your world. You could, for example, have the script close the page if the world is found to be on a site, or in a frame, it was not intended for.
I am not a VRML creator and know very little of what is, and is not, possible when writing VRML code. However, is possible to insert javascript into the actual VRML code that would detect if the world was being run from a URL that it was not intended to be run from? I know this is possible in HTML when you'd like to prevent a unscrupulous website from linking to your content and displaying it in a frame on their own site and if possible with VRML it would help prevent unauthorized display of your world. You could, for example, have the script close the page if the world is found to be on a site, or in a frame, it was not intended for.
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