WBandD

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Finally got to play around with BS Encrypt the past week or so, fairly easy to use once you get the hang of it.

Basically its a command line tool which you feed a series of commands to point it to the license file. So for a website you have to give it, path to license files on both local machine and web server, path for where the file will reside when uploaded, the original filename and new filename. If all this information is correct (new filename has to be website file name), then it spits out the encrypted file.

All of this is rather messy so there is a GUI as well, I chose instead to see if I can make perl run the encrypt exe for me. After a lot of head scratching I found it didn't like that, but a simple batch file containing the commands does, something to do with running 2+ copies of the encryption at once, or maybe the file copy doesn't work.

To top it all off all the files involved need to be in the same folder, so I have a second batch file to move the encrypted files back to their correct folders.

Some other problems I found later, the hard way I might add. Need to delete the old encrypted files before running the scripting again, and it doesn't like some of my code. The later one proved to be a huge problem, I use children=Browser.getWorld().children; in some externprotos. Its a neat way of having things light street lights linked to a lighting controller in the main world. Thing is the encrypted files block access to each other, well at least using externproto.

In the meantime I have access to 5 servers with BS site licences, so going to figure out some sort of demo using them. I always have things I don't want stolen, as do others here so this is a good chance to show things without risk.

Tags: bitmanagement, bs, contact, encrypt, encryption

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Oh one really important thing, no need to encrypt files if you just want to make the logo go away. You can mix and match encrypted and non encrypted files, though probably not with some fancy scripting.

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ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)

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