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Traveler

Started around 1995 (I think, getting old and the memory isn't what it used to be) as Onlive Traveler. I joined back then and had NO clue about VRML and such. It now Digital Space Traveler. Original VRML1.

Members: 9
Latest Activity: Sep 4

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Bruce Lehmann

Traveler

Started by Bruce Lehmann Sep 4.

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Brillo Comment by Brillo on February 18, 2009 at 3:49pm
Those of you who didnt know VRML1 existed, or are amazed that there were ever any VRML1 communities, snap out of it, you really didnt have to look very hard, they have been out there a long time.

Traveler Hosts VRML1 with a 256 color palette, and a dynamic voice server that produces the best voice quality you will ever hear. Not only do you get to speak with mic, and hear reall voices, advanced algorythems create animations i nthe abatars faces that emulate the phonetic response of speach. You really do feel like your in the same place at the same time as the person you are talking to.

I love VRML 2, graphiclly is is a dream to work with, but when I want to jsut talk with my friends over a camp fire, in a pub, out in space, in a swamp, where ever, Traveler is the place to go if you want a true personal expereince.

If you have the wisdom to see the difference between over steroid pumped communities with little personal expereince, and an oppertunity to take a step into what reall virtual reality feels like, try traveler.

I warn you, traveler usually attracts a more intelligent brand of person, so fools be warned, it may not be for you.
tutancamon Comment by tutancamon on October 27, 2008 at 2:14am
You know me, on internet as boys !
:-))
tutancamon Comment by tutancamon on October 25, 2008 at 8:32pm
I was with NICK on Your worlds, Brillo!
Brillo Comment by Brillo on October 25, 2008 at 1:09pm
Traveler is the most over looked developement into 3D. It offeres sophisticated avatars that emulate the phonetic responses of speach in the animation of the avatar as you speak. Anyone who said vrml 1 wasdead has not lookedvery hard, Traveler has been around a long time. I got started in 3D making worlds for Traveler and I consider it my 3D home. If you have not ventured to see what 3D can really offer, treat yourself.
tutancamon Comment by tutancamon on October 8, 2008 at 4:57am
From 'DIGITAL SPACE' I understand what is with 'TRAVELER', also, here on 'TRAVELER' are serious peoples.
Thankx to OMIND for these very important persons who is here on this usefule site.
Soon I will make a subforum about this colosal 'DIGITAL SPACE' and his recomandations. There I will shaw 'TRAVELER' technology, even I have't their VR Server. On their place exist a lotof places with wonderfule 3D Art files.
ThankYou NICK
tutancamon Comment by tutancamon on October 8, 2008 at 4:47am
Serious peoples are on 'DIGITAL SPACE' site. That site is a realy school on internet. I thankx to all peoples from 'DIGITAL SPACE'.
Nick Comment by Nick on August 17, 2008 at 12:52pm
The server is at http://3dharbor.com/, when you crank up the client and it sends you to the first room with all of the portals in it just double click on the portal to 3dharbor and it will send your client to my entrance. Hope to see you there soon. If you meant a geographic location 3dHarbor is located in Oly,WA. nowadays. Moved it from Nu'Awlins' a couple of months after the whole "Katrina" debacle :-P
tutancamon Comment by tutancamon on August 17, 2008 at 8:30am
Cool DSTrav client, and very enteresting http://3dharbor.com/ .
But the SERVER ? Where is his SERVER ? I wont to try and talk about SERVER-CLIENT system of 3D-HARBOR.

Well ?
Nick Comment by Nick on August 14, 2008 at 9:48pm
I've been in traveler since 98,I own and operate the 3dharbor server.Drop by and take a trip through one of the very first and last vrml1 programs.
Bruce Lehmann Comment by Bruce Lehmann on August 14, 2008 at 7:38pm
I like Traveler. It has been around forever and it simply works. It also features real time voice so you can use a mic and talk. It is pure VRML1 and it is still out there working fine.
 

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Bruce Lehmann Nick Nick tutancamon Brillo Computer Hiperia3D - Jordi R Cardona Doctor isa
 
 

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NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)
 

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