WBandD

Welcomes

Digital Space is a corporation involved in Virtual Reality for industry and education. I had previously reviewed a Hubble Spacewalk
simulation earlier that they created. Another of their projects is a 3D chat environment called Traveler.


To quote the site: “DigitalSpace Traveler® is a unique experience on the Internet, supporting communities of users using their own voices to speak through 3D avatars which lip synch and blend sound together. Traveler creates the experience of a “cocktail party in Cyberspace” and permits up to 16 people in one virtual space to talk or even share music. Traveler users have created hundreds of spaces and millions of hours of interaction since Traveler was launched in 1996.”


I first ran across Traveler years ago when it was called ‘Onlive Traveler’. It is a 3D Virtual platform based on VRML1. I have used it on and off for years as I have played with the different platform out there and it still hold an attraction for me. It was way ahead of its time when I ran across and still has relevancy in this day and age.


In this era of sophisticated virtual worlds it may look a bit ‘Old School’ but it works well and is a small footprint on your processor. The worlds are created by individual and are quite good looking. You have the advantage of talking to others with voice in real-time instead of typing (you can type if you choose). There are communities like 3D Harbor and Tech Worlds where users create their own worlds and visit. Everyone I have personally run across is friendly and helpful. When I first explored the spaces I was happy to discover people, who were more than willing to help, give advice and even walk me through the different features. I personally know some of the creators there and they are very talented.


It is simple to install. It doesn’t depend on IE or Firefox and like Second Life and others (years later), has its own browser. You install it and then it will walk you through setting it up. You have a choice of avatars to pick from and a way to adjust them to make them more individual.


You then simply press the 'Lets go Traveling' button and go.



Alternative way to choose a Portal


The advantages (to me, at least) are obvious.

1. It doesn’t take a lot of processor power to run.
2. The mark-up language is VRML1, an easy to use and learn language if you wish to create your own worlds/objects which is still being utilized as VRML2 and X3D.
3. Friendly members
4. Not locked into a web browser.
5. Streaming voice chat.
6. Small worlds, more like gathering places. Kind of like Vivaty and IMVU, where you teleport to different ‘rooms’ or places rather than a huge sim like SL.

The disadvantages:

1. Not as rich and immersive as some of the new platforms.
2. VRML1. A now old version of VRML that is probably only really used there.
3. The avatars are basically heads and objects and not full articulated figures. I don’t really think of this as a disadvantage, but some might.
4. Small places, rather than a large expansive world.

All in all, it is a nice, pleasant community and I still go there from time to time. The are links on the Traveler site that will tell you who is in-world and where, people that are friendly and helpful, and a lot of places to visit and explore.

No, it is not Second Life or Entropia, but then, they are not Traveler either. And it has been around a lot longer. It is a free to download and use, so give it a try.

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NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)

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