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Vivaty

An embedded 3D experience that you can use in Facebook

Members: 8
Latest Activity: Nov 8

Vivaty: Years ago I discovered a great little program called Spazz 3D. I first learned to build worlds using this great little program. It then evolved into Flux Studio. Now that same group of people have created Vivaty. It works in conjunction with Facebook and AIM. It looks great and works pretty well. I have to get used to it being embedded rather than bieng a client program, but then that's my issue. It seems that this way of experiencing virtual worlds is becoming popular. With the popularity of MySpace, Facebook and the like, it does make sense. Now you can experience a multitude of internet experiences without leaving your home place on the web. As I said, it works well. It is smooth, the models and textures are good. Bear in mind it IS in beta. Flux Studio/Spazz has evolved into Vivaty Studio, so there are possibilities for creators.

Vivaty takes a little power to run too, at least a 1Ghz processor and a gig of ram for XP and more for Vista, and I would not recommend a standard "on the motherboard" video card. Better go with a good Nvidia card. Also, of course, a broadband connection. But then, most of the others, like SL, etc, require that also. Like the Gaming Industry, as these virtual places get more sophisticated, they probably require more powerful machines.

Give it a look, test drive it, and decide for yourself.

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Bruce Lehmann Comment by Bruce Lehmann on September 15, 2008 at 9:57pm
A fairly new feature on Vivaty is a list of spaces so you can actually connect with other people. It tells you who is where. Good job Vivaty :-)
Tito Comment by Tito on August 23, 2008 at 10:29pm
Well, my PC is a HP Pavilion a1730n, with an AMD Athlon 64 dual core 4600 procesor, 2 GB of ram, Nvidia GeoForce 6150 LE and a 360 GB hard drive. But I am not worried, I have plans on upgrading my graphics soon.
Bruce Lehmann Comment by Bruce Lehmann on August 23, 2008 at 10:07pm
Yes, I have a PC with an AMD 3000+ with 512mb of ram and it is a little laggy on it. Also an AMD 3700+ qith a gig of ram amn it is a little better on it. It does want a gig of ram though
Tito Comment by Tito on August 23, 2008 at 6:53pm
Yea, this morning I decided to open an account with Vivaty. I did through Facebook, so lets see how it goes. Now, I do not know if it's me, but I kinda of noticed that my computer started to slow down a lot when ever I enterd a Vivaty scene. Is Vivaty really that resource hungry?
Bruce Lehmann Comment by Bruce Lehmann on August 19, 2008 at 6:33pm

Here is my scene in Vivaty
 

Members (8)

Bruce Lehmann Hiperia3D - Jordi R Cardona Tito Rick Kimball Doctor Damon Hernandez Danny King tutancamon
 
 

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NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)
 

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