WBandD

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World Building

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World Building

A group for people to discuss design features of vrml worlds, interactivity and hosting options. Also, this could be a great opportunity to recieve help from other world builders or to give help to new world builders.

Website: http://vrmlworld.net/
Location: Virtual Reality
Members: 12
Latest Activity: Nov 7

VRML-X3D World Builders

Discussion Forum

Steve

New Worlds 7 Replies

Started by Steve. Last reply by Steve Jul 23.

Rick Kimball

Weekly meeting? 18 Replies

Started by Rick Kimball. Last reply by Brillo Jul 11.

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Doctor Comment by Doctor on August 17, 2009 at 8:58pm
I have an address from a couple of years ago, but I am reluctant to post it in a public forum without his permission. Do you have an email address to which I can send it? My email is doc_onestone@yahoo.com.
Bruce Lehmann Comment by Bruce Lehmann on August 17, 2009 at 8:23am
He spends alot of time on SL now also.
Steve Comment by Steve on August 17, 2009 at 1:32am
i dont know his email but i saw him on abnet a month or so ago. maybe you can try dropping him a note at one of the forums and smoke him out ;)
Russ Kinter Comment by Russ Kinter on August 16, 2009 at 10:26pm
Hey anyone know Griff's e-mail?
His old site is still up: http://3dworlds.ca/
However his old e-mail address in my contact's book no longer works.

Thanks!
Russ
vcard Comment by vcard on August 8, 2009 at 11:30am
Cool !
The way you made it work is very realistic (rope, sound and the vibration of the bell and hammer).
Well done!
Bruce Lehmann Comment by Bruce Lehmann on August 7, 2009 at 12:52am
Very nice. Great work :-)
Steve Comment by Steve on August 6, 2009 at 1:45pm
Hello folks,
Just thought I would share one of my latest projects. This bell tower is actually going to be part of a world but the tower proto is complete and has shared events in place as well. The link is listed below.

Shared Bell Tower
Steve Comment by Steve on July 27, 2009 at 10:03am
Maybe we should just pick a date and time and go for it. I realize it is going to be difficult for everyone to attend but perhaps we could do a rotation meeting time so we can try to include everyone's time zone to some degree. Also if we have a meeting at a place where we can keep a log then the log could be posted for others to peruse at their liesure.

Just a thought...
fabricator Comment by fabricator on July 15, 2009 at 2:04am
OK I've emailed the files to Doctor, its a mixed bag as far as what is and isn't useful.
Doctor Comment by Doctor on July 14, 2009 at 4:47pm
I would be willing to help clean up and document the old Consortium PROTO library, if you could find your copy and share it with us, fabricator.

I would probably begin by using the VRML specification's node documentation as an initial template for the PROTO documentation. That way the VRML spec and the PROTO library would have some consistency and familiarity to those that already consult the specification. I'd also provide PDF versions of all documentation -- suitable for printing and placing in a three ring binder.
 

Members (12)

Steve Bruce Lehmann Russ Kinter Doctor Rick Kimball Damon Hernandez alain fabricator Brillo vcard tutancamon Danny King
 
 

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NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)
 

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