WBandD

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World Building

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World Building

A group for people to discuss design features of vrml worlds, interactivity and hosting options. Also, this could be a great opportunity to recieve help from other world builders or to give help to new world builders.

Website: http://vrmlworld.net/
Location: Virtual Reality
Members: 13
Latest Activity: Dec 5

VRML-X3D World Builders

Discussion Forum

Steve

New Worlds 7 Replies

Started by Steve. Last reply by Steve Jul 23.

Rick Kimball

Weekly meeting? 18 Replies

Started by Rick Kimball. Last reply by Brillo Jul 11.

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Russ Kinter Comment by Russ Kinter on July 11, 2009 at 2:48pm
Bruce,
you wrote:
>If people have a problem with the logo on BS Contact then just change >their BXX file to 'Outside'
Please refresh my memory! Am not sure or can't remember what you meant by that.
But I will also would like to add that Abnet is far more stable and developed around a living VRML browser. and all browser extensions outside of persistent storage tags will work as well.

Thanks!
Bruce Lehmann Comment by Bruce Lehmann on July 11, 2009 at 1:39pm
As to the idea of 'Outside'. Utilizing it is no different than using the outers. You merely change your BXX file to reflect their server and ther you are. And the advantages to ABNet are self-evident. VCard has done alot of work on the client interface and it works well. If the issue is getting the worlds up and displayed without having to join a community and such, the means to do it exist. If people have a problem with the logo on BS Contact then just change their BXX file to 'Outside', if not, work with ABNet. Also, there is still the Exit Reality browser, which still works.
Bruce Lehmann Comment by Bruce Lehmann on July 11, 2009 at 12:58pm
ZFloppies tutorial is archived on this site :-)
Steve Comment by Steve on July 11, 2009 at 1:43am
A resource site would be a fabulous idea!
Brillo Comment by Brillo on July 11, 2009 at 1:28am
Also, "ANY" vrml resources that presently exist should be archived and rehosted on a site we control, in an attempt to preserve any learning tools for any perspective student, or even ourselves. Fab has written tutorials, I have Floppies, and there is other stuff, lets pool our resources and create a resource site
Brillo Comment by Brillo on July 11, 2009 at 1:24am
I would love to see people want to build again. I would like to have people gain a desire to learn. I dont beleive a world has to be a Picasso every time, i believe in art for the sake of art, and would like to see more people build something even if it is a textured cube.
Steve Comment by Steve on July 3, 2009 at 2:08pm
I for one, would love to see that sense of community restored and would love to see people building and helping others once again. or even just hanging out in someones newly published world. ;)
Bruce Lehmann Comment by Bruce Lehmann on July 3, 2009 at 1:46pm
There was a stronger sense of community in the outers than most any other place I've hung out in
Steve Comment by Steve on July 2, 2009 at 10:02pm
Yeah that must be kind of limiting to not be able to display your worlds in the forum that is trying so hard to keep you there. hehe

After I got into worldbuilding and got away from the object making CT started losing some of it's allure to me anyways. There wasn't nearly as many people in the outers but many of them were active and visited worlds daily. we used to all pile into a new world when someone completed one and spent alot of time there, sharing the moment with the builder that created it. There always seemed to be a strong sense of community in the outers.
fabricator Comment by fabricator on July 2, 2009 at 9:50pm
I was trying to get the World Builders Guild out of its Cybertown only state, knowing that CT was going down hill anyway. It didn't work at all, those within CT like the mayor and comtechs sabotaged it, didn't want to loose people or some nonsense.

The awful truth was many World Builders Guild meetings ended in outers (blaxxun's public server), for the simple reason we couldn't upload worlds to CT in any form.
 

Members (13)

Steve Bruce Lehmann Russ Kinter Doctor Rick Kimball Damon Hernandez alain fabricator Brillo vcard tutancamon Danny King Tito
 
 

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NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)
 

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