WBandD

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World Building

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World Building

A group for people to discuss design features of vrml worlds, interactivity and hosting options. Also, this could be a great opportunity to recieve help from other world builders or to give help to new world builders.

Website: http://vrmlworld.net/
Location: Virtual Reality
Members: 13
Latest Activity: Dec 5

VRML-X3D World Builders

Discussion Forum

Steve

New Worlds 7 Replies

Started by Steve. Last reply by Steve Jul 23.

Rick Kimball

Weekly meeting? 18 Replies

Started by Rick Kimball. Last reply by Brillo Jul 11.

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fabricator Comment by fabricator on July 14, 2009 at 12:24am
Proto libraries tend to get little used, unless they have proper examples and documentation included.

The then vrml consortium had a huge vrml proto library, it needs major work due to use of java+javascript in most examples, and sloppy documentation.

Maybe a few of us could start by fixing that library up first, I have a copy here somewhere.
Steve Comment by Steve on July 12, 2009 at 11:00pm
Another nice thing to have would be a Proto Library. Anyone that wishes to donate some of their proto files would be very helpful to some I am sure.
Just a thought...
Bruce Lehmann Comment by Bruce Lehmann on July 11, 2009 at 10:33pm
I can create a tab on this site for resources like tutorials, etc. Then anything anyone wants to share can be zipped & uploaded there.
Russ Kinter Comment by Russ Kinter on July 11, 2009 at 9:41pm
@Bruce, Ah ok I was scratching my head wondering what 'outside' has to do with the Contact license. Actually it seems like nothing because Contact prints license is invalid on the console when I visited 'outside revemonde' and the logo is still there.
Bruce Lehmann Comment by Bruce Lehmann on July 11, 2009 at 8:46pm
Floppy's tutorial in actually on this site, I'll have to remember where, lol. I was mostly addressing the idea of a place to store any resources, the idea Brillo was mentioning.
Steve Comment by Steve on July 11, 2009 at 8:21pm
Bruce are these archived files and tutorials available to mebers here?
Bruce Lehmann Comment by Bruce Lehmann on July 11, 2009 at 7:19pm
@ Russ, if I understand your question, you merely change the contact.bxx file to point to the 'outside revemonde' site and port instead of the old blaxxun settings. As has been mentioned before, you would need Blaxxun contact installed even if you want to use BS in order for it to work there.
Bruce Lehmann Comment by Bruce Lehmann on July 11, 2009 at 7:14pm
As far as a resource site goes, this site would work as long as we don't hit the 10 gig limit they allow. If more size is needed, I have a host provider that gives me unlimited storage, at least to a terrabyte, so I could set something up there. I have already been experimenting with a showcase site for 3D work there.
Steve Comment by Steve on July 11, 2009 at 5:32pm
Comment by Russ Kinter 2 hours ago Delete Comment But come to think of it VRML display of chat doesn't work in Abnet either

It's not that it won't work In ABNET but rather that that UI just hasnt been added yet. VC plans to add an option to the UI that allows for vrml chat in addition to html chat. For those that like the vrml formatted chat they can choose to use that instead. Not sure when this will happen but it is on the table ;)
Russ Kinter Comment by Russ Kinter on July 11, 2009 at 2:51pm
But come to think of it VRML display of chat doesn't work in Abnet either
 

Members (13)

Steve Bruce Lehmann Russ Kinter Doctor Rick Kimball Damon Hernandez alain fabricator Brillo vcard tutancamon Danny King Tito
 
 

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NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)
 

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