WBandD

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Worlds List

This page is and will be for links to worlds using BSContact, A VRML Server, Exit Reality, Etc. Feel free to list your world here in the "comments box. You may add a screenshot there also. Please, out of respect for other creators, list your own worlds and allow others to list theirs if they choose.
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24 Comments

Bruce Lehmann Comment by Bruce Lehmann on October 2, 2008 at 6:59pm
I'll start this out with one of my own:

Escher Gallery

Bruce Lehmann Comment by Bruce Lehmann on October 2, 2008 at 8:03pm
This world was made with a combination of Cosmo Worlds and Internet Space Builder.

Island Villa

fabricator Comment by fabricator on October 18, 2008 at 2:59am
This is a world pre-generated by a set of protos, the input being a simple mesh and a few controls.

City Corner in outside City Corner in ER

Tito Comment by Tito on October 18, 2008 at 10:10pm
Continuing with the cartoonish theme from the recently posted "Springfield" world on the ABNet group page, I present to you my latest addition to my Virtual Half Life site: A VRML take on the first game level of the Nintendo 64's console game "Super Mario 64". Like some of you might remember, the first level consisted of Mario's mission to collect the power coins though out Princes Peach's large Castle. Now, I will be the first to say that this VRML rendition of the Super Mario 64 game is not without it's minor glitches & errors, but this is mainly due to the multiple format conversions from the ".bsp Half Life map" format, the ".obj" format and finally the ".wrl" format. But other than that, I still think it looks pretty damn close to the original Nintendo version. Like all of my worlds, this one is connected through the ABNet platform:


Super Mario Peach's Castle

Virtual Half-Life
"Half-Life & Counter Strike meets VRML"
Brillo Comment by Brillo on October 31, 2008 at 6:39pm


This is a gallery I made for a Mixed 3D event that was being held on the 3D Planets server. I dont think I am done with this one yet.
Brillo Comment by Brillo on October 31, 2008 at 6:44pm


Oubliette is an idea I had for a series of online art galleries. Oubliette is a word that means "to forget", which to me embodies the notion that art takes us to a place away from our lives and reality, where for a brief time we forget them all, and are a guest in the magic that is art.

There sill be more to come.

Brillo
Brillo Comment by Brillo on October 31, 2008 at 7:38pm


I made this world in memeory of Ernest Gary Gygax, the author of the Advanced Dungeons and Dragons RPG game. A brilliant viosonary and author, Gary brought alot of pricless memories to peoples lives though his works and inspirations. He will be missed for as long as humnity exists.
Brillo Comment by Brillo on October 31, 2008 at 7:50pm


This is my very first vrml2 world. It is dedicated to our Friend Belle who's passing has left all of our lives and worlds emptier. She was loved, and will be missed. Like her life, this world is not complete.
Brillo Comment by Brillo on October 31, 2008 at 8:08pm


This was inspired by the calssic book, Dante's Inferno.
Brillo Comment by Brillo on October 31, 2008 at 8:15pm


Temple Of The Damned ....... This was originally one of my vrml1 worlds, but I revamped it for a Halloween bash in BXX a couple years ago ...........
Brillo Comment by Brillo on October 31, 2008 at 8:28pm


This is under construction ..... It is the next evolution of my art galleries. More to come. for now, enjoy my plant, dedicated to my good friend, I call it, "the Sleepy"
Bruce Lehmann Comment by Bruce Lehmann on November 2, 2008 at 6:05pm
Here are the links to Brillo's worlds. Just click the names....


Mixed 3D Lunar Gallery


Oubliette Cave Gallery

Gygax

Chateau Belle

Dantes Hell

Temple Of The Dammed

Oubliette Exhibit Series
alain Comment by alain on November 15, 2008 at 1:28pm
could we have the wrls links , plz ,

because some of us have ( personnal LOL ) probs to enter the chat ...

I mean the single User ,

..I know that I could find the bxx ...but it is not fair ..

and I want to revisit all Brillo made , it is so good :)
Tito Comment by Tito on November 21, 2008 at 9:19pm

In keeping up with my website's theme, here is my latest translation of a fine Half Life game map to the VRML format. And of course like always, the multi-user platform of choice is ABNet. The name of this world is "Jinx's Museum". The Half Life map that it is based on was created by a very talented HL game mapper that goes by the username "Jinx". The main theme to Jinx's scene is an art gallery/museum. Now, with Jinx's permission, I went ahead and added a few more touches to his museum, like adding a few high poly statue models and some assorted furniture models throughout the scene. Everything else like the pictures, textures and the main scene mesh was created by Jinx, so most of the credit should go to him.
Direct link through ABNet: Jinx Museum
Taranis Comment by Taranis on December 25, 2008 at 1:50am

New Outside community scene made by Taranis on Revemonde, open from 26th december 2008: come in ! :)
alain Comment by alain on January 11, 2009 at 12:35pm
Comment by alain just now Delete Comment very sorry to come today with my last bad "world" , Mcfly , and discovering just now your last great one .
Very good atmosphère , well done , sre it is not Hawaî , but Hawaï is not the entire world :)

well I was coming to bore everyone here around with that :

http://dumenieu.free.fr/artvrml/wrl/maisonexplode2.wrl

it works only with BSContact :( and its shitty logo ,
( and some missiles too :(
Bruce Lehmann Comment by Bruce Lehmann on January 15, 2009 at 8:38pm
@Mcfly: That sir, is art, and why VRML should not be cast aside. You could NOT find better anywhere.
Steve Comment by Steve on March 20, 2009 at 5:41pm

hello. I am working on a new world. It isn't complete yet but I have many of the parts complete. I will start assembling everything soon but thought i would make a comment here as to what I have been working on after such a long hiatus. I will be posting this world on ABNET when it is complete and hope ya'll will come for a visit. :)
is where you can check it out in 3D. This is but one element that will be in the world but it's functioning mostly now.
Steve Comment by Steve on March 29, 2009 at 11:04pm
wow just noticed my last post here was missing the link for some reason. lol here it is for previous post


mechtester
Steve Comment by Steve on April 27, 2009 at 5:58pm

The world is complete and you can access it on ABNET here:
V & R Construction
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NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)

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