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Ann Jordan
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  • WI, USA
  • United States
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3Dann aka Annimation

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The only experience I have with building 3D virtual worlds is when I took an entire year to build "Graceland" in ActiveWorlds. It can still be seen in the old historic AW section. I will try to obtain the exact location and post it here for anyone interested in checking out my work. Some of it has broken links but you can still get the feel for it much the same as when I was actively building it. The neighbor next to me there had also built a kingdom called Graceland Palaces. He saved the huge plot of land for both of our builds. It was quite interesting to see the two different versions and ideas side by side. Here is a few snapshots taken of Graceland.

...OK now. Here are some of the teleport addresses for my build:

Graceland Courtyard 1679S 1599W
Graceland The Royal Garden 1661S 1599W
Graceland Manhole 1654S 1608W (this one's fun...hover your mouse over the guard for directions)
Graceland Schoolhouse 1678S 1581W
Graceland The Great Hall 1642S 1599W

These are just some addresses to get you started. Remember, you must put the letters aw in the World Box under Teleport and then the coordinates in the box below it. Enjoy!

Active Worlds plug-in required: www.activeworlds.com

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At 6:17pm on May 29, 2009, Steve said…
Alain must work in a shipping yard. :P
At 3:37pm on March 3, 2009, vcard said…
Sure, we need Graceland (or a new Graceland) in VRML/X3D :)

Go for it Ann!
At 1:21pm on March 2, 2009, alain said…
LOL Tito , yes that nice Graceland remebers me too some of my worls , as
"containers "

http://dumenieu.free.fr/vrml/containers/containers.wrl

argg very bad joke , pardon me ,
anyways I am just afrenchie ,
my only excuse ,

hello Ann , that sounds great
At 1:00pm on March 2, 2009, Bruce Lehmann said…
Actually, if she uses Accutrans, it is fairly easy to convert rwx files to VRML2. From there it could be redone and made useful on a platform like ABNet. There are plenty of knowlegeable people that could help with the conversion. I would LOVE to see this world on ABNet.
At 7:15pm on December 10, 2008, Tito said…
Well, just read your profile information, and must admit I never really got around to checking out Activeworlds. But I did see your pictures of Graceland, and I must say you are very talented in world building. Let me ask you this: Is there any way you could try to introduce Graceland to another 3D chat platform, one that is free and uses VRML or X3D? Have you ever thought about it? Also, some of the themes of Graceland reminds me of some of the worlds on my website: Virtual Half Life
At 4:08pm on December 10, 2008, Bruce Lehmann said…
Hi Ann, welcome to WBandD
 
 

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ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)
 

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