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Artur
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  • Ericeira
  • Portugal
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Latest Activity

nice ;)
1 hour ago
Artur added a blog post
a christmasy experience: http://vrmlworld.net/frameset.php?title=Snowy&url=http://tracosdecor.googlepages.com/t1.x3d a bit on the beta side. the snow is a bit... pointy...
10 hours ago
Artur added 3 photos
November 15
looking of a way to embed video in a vivaty scene...
November 8
Share avatar resources, links, software, tutorials... and discuss about avatars.
November 8
A place to share tutorials and tips&tricks on worldbuilding in VRML/X3D but also any other platforms.
November 8
workshop... i run an art class. thanks for liking!
November 8
Artur joined Bruce Lehmann's group
A review group for 3D software aimed at VRML and X3D
November 7
Artur added a blog post
My classroom, tidier than in real life... work in progress, almost done. http://vrmlworld.net/frameset.php?title=Sala 14&url=http://tracosdecor.googlepages.com/s.x3d
November 7
yep, me too, particularly in the morning when i have to get up and go to work...
November 7
I do like class rooms sometimes , but I prefer staying at home on my puter :) LOL I tease you , Artur , good work
November 7
Artur and alain are now friends
November 7
Artur added 5 photos
November 7
Artur updated their profile
November 7
August 24
Thanks for the encouragement, all of you. Especially since these are my first experiences with this technologies. Alain, pit51.jpg is a roman mural painting, i can't recall exactly from. Possibly Pompei.
August 24

Profile Information

Website
http://intergalacticrobot.blogspot.com/
Favorite VRML/X3D World
http://vrmlworld.net/
Fav World URL
http://www.odisseia.univ-ab.pt/ABNet2/3dchat.aspx?x3durl=http://66....
Favorite Fellow World Builder
vcard
Favorite 3D Modelling Software
Bryce
Fav Modeller URL
http://www.daz3d.com/i.x/software/bryce
Favorite World Building Software
Vivaty Studio
Fav Software URL
http://www.vivaty.com/

Artur's Photos

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Artur's Blog

Artur

Christmas Tree

a christmasy experience:

http://vrmlworld.net/frameset.php?title=Snowy&url=http://tracosdecor.googlepages.com/t1.x3d

a bit on the beta side. the snow is a bit... pointy...

Posted on November 25, 2009 at 6:23am — 1 Comment

Artur

Room 14

My classroom, tidier than in real life... work in progress, almost done.

Sala 14.

Posted on November 7, 2009 at 5:30pm — 2 Comments

Artur

Beginning

I am quite new to this. I'm a k-12 arts teacher who uses 3d tools with pupils. For my master's thesis my tutor suggested work in vrml, wich i'm loving. Mixes the fun from modelling and creating 3D images with the joy of creating and exploring worlds.

Some of my incipient worlds:

Museum a visual arts museum, not quite ready yet.… Continue

Posted on August 23, 2009 at 4:02am — 8 Comments

Comment Wall (2 comments)

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At 8:13am on July 31, 2009, Bruce Lehmann said…
Hi there and welcome to WBandD Artur :-)
At 8:08am on July 31, 2009, Steve said…
Welcome Artur! Glad you could join us here. :)
 
 

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Bruce Lehmann Bruce Lehmann created this Ning Network.

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NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)
 

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