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Brillo
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yes Great idea !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
July 11
Also, "ANY" vrml resources that presently exist should be archived and rehosted on a site we control, in an attempt to preserve any learning tools for any perspective student, or even ourselves. Fab has written tutorials, I have Floppies, and ther...
July 11
I would love to see people want to build again. I would like to have people gain a desire to learn. I dont beleive a world has to be a Picasso every time, i believe in art for the sake of art, and would like to see more people build something even...
July 11
Brillo joined Steve's group
A group for people to discuss design features of vrml worlds, interactivity and hosting options. Also, this could be a great opportunity to recieve help from other world builders or to give help to new world builders.
July 11
inclinations and Brillo are now friends
February 26
Those of you who didnt know VRML1 existed, or are amazed that there were ever any VRML1 communities, snap out of it, you really didnt have to look very hard, they have been out there a long time. Traveler Hosts VRML1 with a 256 color palette, and...
February 18


This site belongs to my best friend. We hosted a Traveler server together formerly known as Travdevelopers. This is the child of that server hosted by Grinder ......

Grinder is one ofthe most amazing vrml creators i have ever seen, his brilliance in the abstract and thet technical trully stretch beyond imagination. He single handedly kept the Traveler VRML1 community alive through changes in internet and OS requirements over the years. His contributions to the Traveler community make it still possible ot visit today. One of the nicest people you could ever meet, visit his site.

http://grinderville.sytes.net/

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At 4:43am on May 30, 2009, tutancamon said…
Brillo, You are still alive ? How are You ?
:))
At 12:39am on December 2, 2008, isa said…
thanks brillo and nice to see you here :)
At 1:28am on November 9, 2008, Hiperia3D - Jordi R Cardona said…
Hi Brillo, welcome!
At 4:55am on November 5, 2008, Deighv said…
I tried contacting your friend via email but the email address I had on file was not valid as the mail was returned. Sorry :(
At 8:25pm on October 25, 2008, tutancamon said…
:-)
Hi Brillo !
You have nices worlds om traveler site. I was there !
At 1:23am on October 25, 2008, fabricator said…
Nice avatar, giant pack indeed.
At 7:58pm on October 24, 2008, Bruce Lehmann said…
Hi and welcome to WBandD
 
 

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NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)
 

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