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Damon Hernandez
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X3D and HTML5

Started Nov 1

Web3D Consortium at Engage
6 Replies

Started this discussion. Last reply by fabricator Sep 28.

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Damon Hernandez added a discussion
Hello all, Thought I would share this for those that may have missed the email. Repost: Fraunhofer just announced the birth of a new X3D related project: www.x3dom.org X3DOM (pronounced X-Freedom) is an experimental open source runtime, implem...
November 1
I am trying it a bit since yesterday seems funny http://mixed3d.free.fr/unity3d/alain.htm
October 30
Unity is now free in the standard version. You can see details at: http://www.virtualworldsnews.com/2009/10/unity-preps-free-toolset-for-game-dev-community.html
October 29
Nice!!
October 14
They have never ever asked for content, a few odd requests for examples for nodes that need it is all. After the debacle at Sigraph, where I was promised 10 minutes, then 5 minutes, then nothing! All because the person running the presentation co...
September 27
There was a time when the consortium was all about open standards for 3D on the web and to ensure that the standard was accessible to everyone regardless of $tatus. Today it seems that unless there is a dollar sign attached, noone is interested in...
September 26
Interesting thoughts expressed here. From what I understood of the Consortium's involvement in the Expo, it was to share with people in the virtual worlds space X3D. You all would not believe how ignorant a good chunk of these 'virtual world savv...
September 26
I'm even more puzzled by the statement on the front page on the web3d consortium website. It states "...standards for Avatar Standardization (H-Anim) and Multi-user Shared State (Network Sensor Node)" H-Anim does not equal an Avatar, as it still ...
September 25

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At 3:15pm on September 3, 2009, Manuel Saint-Victor said…
Thanks
At 6:11pm on May 29, 2009, tutancamon said…
Hello from OpenSim and MultiVerse !
:)
At 10:26pm on October 2, 2008, Hiperia3D - Jordi R Cardona said…
Hi Damon, welcome here!
At 8:04pm on October 2, 2008, Bruce Lehmann said…
Hi and welcome Damon

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Damon Hernandez

Ring the bell, school's in - Web3D Education Initiative



My blog posting on my recent trip for the Web3D Consortium's Education Outreach Initiative.

Posted on April 29, 2009 at 10:07am — 2 Comments

 
 

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ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)
 

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