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Latest Activity

Doctor joined Bruce Lehmann's group
A group to discuss Deep Matrix
on Friday
A funny mock interview. For those that think that might have been a real interview, just check out Bjarne Stroustrup's own website or notice that the interview was placed in the "Silly" section of the "http://artlung.com/smorgasborg/" web site alo...
November 23
Another thought about the Tiobe data: The Tiobe web page talks briefly about the overall trend in the data -- suggesting, for instance, that the popularity of Java, C and C++ is dropping. There are other possible explanations for the downtrend suc...
November 22
The Tiobe method of collecting and analyzing the search engine results seems to deal with such problems quite reasonably. To begin with, they do not use "C" as a search term, they use a phrase like "C programming" as the search term. They also ana...
November 22
It is interesting that Java is so high compared with C#, since all the C# hype would lead one to believe that Java is on its way out and C# is the best new web phenomenon. I'm glad to see that C# is not as popular as the hype suggests, as I prefer...
November 21
Russ Kinter and Doctor are now friends
September 21
September 5
September 4

Comment Wall (7 comments)

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At 2:20am on September 5, 2009, Russ Kinter said…
Yes you did understand what I was asking and have provided me with much food for thought -especially since I am working with EAI so getting the eventOuts is easy. Am not sure I can implement what I am now thinking in my upcoming release, but will try after after this one.

Thanks!
Russ Kinter
At 10:47am on September 4, 2009, Russ Kinter said…
Hi Doc,
Yes according to the spec that setup in the SharedObject Proto should not work if there is another sensor further down the scene graph.
I was wondering if though prehaps blaxxun had a proprietary means -outside the spec- to read that TouchSensor. Contact doesn't appear to have that though when files are loaded locally. Without a proprietary means then if an object has any interactivity at all it can not be highlighed in the objects window.
My interest in this is dulicating back pack objects in Deep Matrix.

Thanks,
Russ Kinter
At 2:22pm on November 4, 2008, Catman said…
Hey,, I added some vrml chats to WCN :)
At 6:53am on September 4, 2008, Catman said…
Hey,, sorry about the delay in answering. Been building on WCN site. I dont think Blaxxun is going to be serving outers anymore :(
At 11:08am on August 14, 2008, mars said…
Hello doctor,
Good to see you on this forum.
At 10:46am on August 6, 2008, Catman said…
Hey,, whats going on up in your neck of the woods?
At 12:56pm on August 1, 2008, Bruce Lehmann said…
Welcome Doctor. Glad to have you here!

Profile Information

Website
http://3d.exofire.net
Favorite 3D Modelling Software
Lately I have primarily been using 3Dcanvas, Flux Studio & VRMLpad
That Canadian physics/computer guy. Not the other Doc. :)
 
 

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Bruce Lehmann Bruce Lehmann created this Ning Network.

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NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)
 

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