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Hiperia3D - Jordi R Cardona 34, Male
http://news.hiperia3d.com/
Spain
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Share ideas on how to develop multiuser solutions for VRML/X3D and their features like avatars, shared events, etc.
Yes, Nuli sent me the link through MySpace, his new page looks really good. When I have a moment, I will review it in my site too.
Share avatar resources, links, software, tutorials... and discuss about avatars.
"f2 allows you to use the jump function as long as it is held down while clicking." Sorry, this sentance was suppose to be f3 not f2 ;)
f11 actually saves the scene as it is being displayed to the user. for instance if there is a function that creates vrml from string, all the instances that were created in the scene are also saved in that file. However it is not very neat since i...

Profile Information

Website
http://news.hiperia3d.com/
Favorite VRML/X3D World
Erny's Tiland, Thyme's Techuelife Island
Fav World URL
http://vrml.ernys.de/worlds/tiland/index.php
Favorite Fellow World Builder
Erny, Thyme, but also many others
Favorite 3D Modelling Software
Art Of Illusion
Fav Modeller URL
http://www.artofillusion.org/
Favorite World Building Software
Mostly AOI and WhiteDune, then coding by hand

More Info

Visit my site: http://news.hiperia3d.com/

Jordi R. Cardona
X3DV Module Suite developer.
Netbeans Community Partner.
Hiperia3d News administrator.
Co-Admin WBAndD.
----------------------------------------------
Homepage:
http://news.hiperia3d.com/
e-mail:
info@hiperia3d.com

Comment Wall (9 comments)

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At 9:12pm on June 21, 2009, Russ Kinter said…
Thanks Jordi!
At 12:10pm on January 31, 2009, Linton Robinson said…
Hi Jordi
My interest in world-building is as a possible consumer. I have no skills or programs there.
Except what world-building goes into writing, which is my profession.

I'm looking to do some collaboration down the road and this was the first place I hit. Looks good.
At 2:31pm on October 20, 2008, Phantasico said…
Thanks for the nice welcome...

I am a little late in answering - so much to do und such a lack of time...

Greetings, Phantasico
At 7:35am on September 17, 2008, shadowtraveller said…
Jordi, thanks for the welcome! :)
At 2:28pm on September 16, 2008, tutancamon said…
More groups, please !
:-)) :-)) ...
At 4:17pm on August 14, 2008, Relign said…
Hugzzzz n clica Jordi
At 11:26am on August 14, 2008, mars said…
hello jordi :) nice page, great to see you here too.
At 12:32pm on July 31, 2008, Bruce Lehmann said…
Feel free to ask me questions anytime. I hope this helps out :-)
At 8:02am on July 31, 2008, Bruce Lehmann said…
Hey and welcome Jordi :-)
 
 

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NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)
 

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