WBandD

Welcomes

Bruce Lehmann
  • Male
  • Agoura Hills, CA
  • United States
Share 

Bruce Lehmann's Friends

Bruce Lehmann's Groups

Bruce Lehmann's Discussions

Onverse
1 Reply

Started this discussion. Last reply by Damon Hernandez Sep 5.

VRML to Music
4 Replies

Started this discussion. Last reply by tutancamon Jun 19.

Another one bites the dust
8 Replies

Started this discussion. Last reply by Doctor May 22.

 

SpaFon.com

Gifts Received

Gift

Bruce Lehmann has not received any gifts yet

Give Bruce Lehmann a Gift

Latest Activity

Welcome to the group Tito!
on Friday
Tito joined Bruce Lehmann's group
A group to discuss Deep Matrix
on Friday
Have down loaded and will look at it as soon as I can. Sounds good. Frikkin Java, though, it's gonna take over the world.
November 19
Actually you can provide for a third person view. They provide an example on the site. Have to look at the code for it. And, of course, you have to have an object or avatar with bone animation I think.
November 19

Profile Information

Website
http://www.spafon.com
Favorite VRML/X3D World
The Outers, where some of the best creativity was.
Favorite Fellow World Builder
Skippybrand, Griff
Favorite 3D Modelling Software
AC3D, Cinema4D
Fav Modeller URL
http://www.inivis.com/
Favorite World Building Software
Cosmo Worlds, VRML Pad
Fav Software URL
http://www.parallelgraphics.com/products/vrmlpad/

World Links

Bruce Lehmann's Photos

Loading…

Bruce Lehmann's Blog

Bruce Lehmann

Facebook Fan Page

As some already know, there is a WBandD Fan Page on Facebook for those of us who are on Facebook. Check it out. :-)

http://www.facebook.com/home.php?#/pages/WBandD/104684356892?ref=nf

Posted on July 22, 2009 at 4:00pm — 2 Comments

Bruce Lehmann

Qualification

I thought since I was annoying people with these reviews, etc. I would qualify myself for those people who ask "Who the heck is this guy?"

I have been involved in virtual platforms since the late 90's. I was involved in Cybertown (The original Blaxxun-based community), Moove (also called Rose, or Roomancer), Active Worlds, and Second Life. I was involved in the closed beta testing of Kaneva, have a membership in There, etc, etc. I have created worlds for the old Blaxxun free server, have… Continue

Posted on April 16, 2009 at 11:00pm — 2 Comments

Bruce Lehmann

Sad news

According to a message posted on 3D Planets:

"It is with a heavy heart that I announce that Victoria Turri (gammonbrat) has passed away. She was a true friend to many in the 3D community and a very talented creator. She will be sorely missed and mourned by many".

This is truly a loss. I have know GB through several different VR platforms for over a decade and she was a EXTREMELY TALNETED creator. She was responsible for the Amusment Park in Oddessey and anyone that has been in the outers or VR… Continue

Posted on March 19, 2009 at 8:00pm — 8 Comments

Bruce Lehmann

Booooo!

OK, this is totally unrelated to this site and I will try not to do this again. They are going to re-make "The Day the Earth Stood Still" originally done in 1951 with Michael Rennie and Patricia Neal, now with Keanu Reevs and Jennifer Conneley. Bah! Might as well colorize Citizen Kane! This should offened all Si-FI FANS (AND YOU know WHO YOU ARE).

Posted on August 14, 2008 at 4:09pm — 2 Comments

Bruce Lehmann

Linking

Just a tip, for those of you that don't know. It is VERY easy to link to your world with Exit reality.
All you have to do is dreate this:


http://q.exitreality.com/?q=http://www."yourdomain.com/directory/yourworld.wrl

Doing this will link directly to your world without the need for a frameset. Works pretty slick. Exit Reality also now has an imput page so you can submit your world to their master list if you want. No guarantees that it will show up though, according to them. Several of us have… Continue

Posted on July 31, 2008 at 10:30am — 3 Comments

Comment Wall (48 comments)

You need to be a member of WBandD to add comments!

Join this Ning Network

At 1:47pm on October 31, 2009, Danny King said…
Thanks for the invite. I am looking forward to meeting and learning from some of the best VRML artists in the world.
At 9:29am on September 15, 2009, Alana said…
Hi Bruce
Thank you for answering my post, I was so exited I had to blurt that out ... lol
would you like to look at my vrml website social networking assignment? I will be handing it in soon as it is just about finished.
http://woopwoop.8illusion.net
There are a couple of bugs I still have to fix,I have used all Beta software so have to write a lot of it myself, but its just a couple of little things otherwise it's all running really well.
Alana
At 7:51pm on September 5, 2009, TheDigitalBrothers.com said…
Hi there, thanks for the welcome.
At 3:16pm on September 3, 2009, Manuel Saint-Victor said…
Thanks Bruce
At 8:55pm on June 21, 2009, Russ Kinter said…
Hi Bruce,
Thanks A very great thing you have going here!
At 9:59pm on May 25, 2009, kurfuffler said…
OMG. in response to the Gammonbrat post I am just beside my self.
As I stated in my profile, she was and always will be my favorite creator and good friend. I have also known her since the cybertown days and then continued in to oddessey. I was just beginning to create when she was congratulating me on my work, in that I saw her acceptance and compassion for beginners, and I will always respect her for that. I am just now learning of this tragedy by reading this blog as I have not been in contact with her in a long time. I am sad and disapointed at life, for taking such a young, beautiful and talented person away from us.
At 9:41pm on May 25, 2009, kurfuffler said…
Ty bruce and thanks to Shadowtraveller for directing me here. Getting my feet wet and looking around so things will go on slowly as I get familiarwith the place. Looks good btw thanks for providing this for us :o)
At 10:59am on April 14, 2009, Botorabi said…
hello Bruce,

thank you for my account activation.

cheers
boto
At 1:55am on March 30, 2009, tutancamon said…
Hi
O Mind ...
 
 

About

Bruce Lehmann Bruce Lehmann created this Ning Network.

Badge

Loading…
Who Is Online

NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)
 

© 2009   Created by Bruce Lehmann on Ning.   Create a Ning Network!

Badges  |  Report an Issue  |  Privacy  |  Terms of Service

Sign in to chat!