WBandD

Welcomes

fabricator
  • Male
  • Adelaide
  • Australia
Share 

Fabricator's Friends

fabricator's Groups

 

fabricator's Page

Gifts Received

Gift

fabricator has not received any gifts yet

Give fabricator a Gift

Latest Activity

Seems InstantPlayers physics engine is based on this open-source project: http://www.ode.org/ So yeah I would think the documentation is better than Bitmanagement's
October 23
InstantPlayer has Physics too: http://www.instantreality.org/documentation/component/Physics/ But I havent played with them yet. Might be slightly better documented than BS. After all InstantReality isn't trying to sell a developers kit (yet!)
October 22
fabricator added a blog post
Been playing around with the new Physics nodes in BS Contact, not a fun task. There is little to no documention, well none I could find. The examples are good but still leave a lot of guess work, hence the experiments I had to do. Mostly been tr...
October 21
Yes its a sticky problem, without a proper 3d person mode, the only way is to use rayhit to place the avatar at the correct height. ps: for those wondering what Russ is talking about. OOBE = Out Of Body Experience
October 18
I think I'll wait until they have pre compiled binaries for Windows. Simply because I'd like to see how it works with my content, before I download source code, libraries and other high bandwidth content.
October 17
Russ Kinter and fabricator are now friends
October 11
Looks great, and nice to see something that isn't chained to a web browser. Congrats for getting h-anim to work in DM as well, more proof that avatar studio is dead. I don't like documentation much either at the moment, good luck with it.
October 11
A group to discuss Deep Matrix
October 11

Comment Wall (4 comments)

You need to be a member of WBandD to add comments!

Join this social network

At 9:21pm on June 21, 2009, Russ Kinter said…
Hi Fabricator and thanks. Nice to see you here too!
At 6:05pm on May 4, 2009, Relign said…
I can clica out a outters peep at 30 paces jaja
At 11:24am on August 19, 2008, Hiperia3D - Jordi R Cardona said…
Hi Paul, nice to see you here
At 11:57pm on July 30, 2008, Bruce Lehmann said…
Hey and welcome :-)

Fabricator's Blog

fabricator

Physics nodes

Been playing around with the new Physics nodes in BS Contact, not a fun task.

There is little to no documention, well none I could find. The examples are good but still leave a lot of guess work, hence the experiments I had to do.

Mostly been trying to make items move, as you would from an Interpolator, but using applied forces to start/stop movement. I was good with physics at school, but I expect others might struggle with this even more.

Posted on October 21, 2009 at 5:47am — 2 Comments

fabricator

website downtime.

For those who have noticed, yes my website is down at the moment.

Main problem is the domain, I don't have the passwords to shift it to another webserver at the moment. When that is fixed I'll point it to a working server. Might take a week to fix it all.

In the meantime I'll see about making some new content, the odd new tutorial or something.

Posted on June 4, 2009 at 12:20am — 1 Comment

fabricator

fun with numbers

I've posted the first section of a series of code examples on doing odd conversions to numbers.

This first one is converting an integer to Roman Numerals. I'll post the second one when I find it again, and I also found an example of the second one in Secondlife no less, mine is a lot easier to code though ;-).

In the tutorials section of
Cyworx.com

Posted on April 6, 2009 at 5:44pm — 2 Comments

 
 

About

Bruce Lehmann Bruce Lehmann created this social network on Ning.

Create your own social network!

Badge

Loading…
Who Is Online

NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)
 

© 2009   Created by Bruce Lehmann on Ning.   Create Your Own Social Network

Badges  |  Report an Issue  |  Privacy  |  Terms of Service

Sign in to chat!