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Rick Kimball
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  • North Carolina
  • United States
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Profile Information

Website
http://vivaty.com
Favorite Fellow World Builder
too many to name
Favorite 3D Modelling Software
Blender 3D
Fav Modeller URL
http://www.blender.org/
Favorite World Building Software
VRMLWorld
Fav Software URL
http://vrmlworld.net/

My Vivaty Scene

Latest Activity

Bruce/Alain, Both of your examples are interesting. One question, is it possible to use a different navigation mode? First Person Shooter mode doesn't feel right to me for virtual world sharing.
November 19
This is a great thing Russ. Looks promising! @fab ... so why is being tied to java and a specific vrml browser any better than being tied to a web browser?
October 12
A group to discuss Deep Matrix
October 11
yes Great idea !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
July 11
I have not visited ABnet in a long while, so of course I am prepared to try it again. I am still concerned that work I have already done that uses the Contact extensions will not work with ABnet, and might not be adaptable to ABnet. However, as yo...
July 10
As long as it is afternoons EST
July 10
Actually, I was going to suggest that we just meet using the WBandD chat. If someone wants to show a world in multiuser, they can just paste in a link in the chat and people can join. ABNet supports launching arbitrary worlds in multi-user as long...
July 10
I think that the info from this link: http://www.odisseia.univ-ab.pt/ABNet2/index.aspx shows that abnet isn't any different from a blaxxun developers server in terms of displaying worlds. You make changes to your world and then upload it to your ...
July 10

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At 2:20pm on October 26, 2008, Brillo said…
Rick it is really good to see you .........
At 12:25pm on September 13, 2008, Hiperia3D - Jordi R Cardona said…
Hi Rick welcome
At 12:05pm on September 13, 2008, Rick Kimball said…
thanks omind ; ) I should have signed up a while ago. Just too busy.

Great idea this site. Thanks for setting it up.
At 12:02pm on September 13, 2008, Bruce Lehmann said…
Welcome RIck
 
 

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Bruce Lehmann Bruce Lehmann created this Ning Network.

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NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)
 

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