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Tito
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Google kills Lively
19 Replies

Started this discussion. Last reply by tutancamon Jan 9.

 

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Tito joined Bruce Lehmann's group
A group to discuss Deep Matrix
on Friday
Yes, exporting to collada is very welcome to the free version. But ... the .kmz file format, already available for export in the previous version of sketchup, is a good way (probably the best) to transfer objects/scenes from sketchup to vivaty stu...
September 23
some months ago a guy on LouiZeForum asked us for help on Sketchup , and we played with all these import export and conversions , and sure it works http://dumenieu.free.fr/louizeforum/templebonhommes.wrl
September 23
I just got word that a new, updated version of SketchUp has been released by Google. Now, both the free and the $495.00 Pro versions have been updated to the new 7.1 versions, and are already available for download. You may ask yourselves, so - wh...
September 22
thanks for the Info Tito. Good to know. :)
August 28
All I know about the "color by layer" thing, is if I were to put a check mark on it when exporting to VRML, the resulting VRML world will be exported without it's textures. I found about this the hard way a few times until I figured out it was thi...
August 28
I wonder what "color by layer" does. lmao. It would be nice that if you exporting vrml the options would be remotely close to the spec of that language. :P I am only guessing here but maybe if you had "ignore back face of material" checked that mi...
August 28
The 'output edges is waht will put 'lines' all over your model. Also, make sure you are in the view you want the model in because it can do wierd things with the camera. One of the things I found to be a problem in Sketchup to VRML was the sheer s...
August 27

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Tito's Blog

Tito

Google Sketchup as a VRML authoring tool

About a month ago I friend of mine hooked me up with a copy of his Sketchup Pro that he uses at this digital media school he attends to. Anyway, I have been playing around with this Sketchup Pro 3D editor, and I must say that compared to other high end editors out there, this one got to be the most easiest one to work with! Well, to get to the point here, of the several 3D formats that Sketchup Pro outputs to, VRML is one of them. So to demonstrate what can be done in Sketchup Pro with VRML, I d… Continue

Posted on August 27, 2009 at 12:57pm — 10 Comments

Tito

I am back!...with a little something to show....

Yea, it's been a few months since I have trolled or posted anything on WBandD. Just been too busy with my day jobs and a few other time hogging problems, but I least I made the effort to drop by again. I must say there's been a lot of cool stuff posted in WBandD on my absence, some of which is way, way beyond my web3d work skills, he, he! Also, I will try to see if I drop by my favorite platform, ABnet and see what Rick and vcard are up to.

Anyway, on my little time off I managed to have on the… Continue

Posted on August 21, 2009 at 11:07pm — 4 Comments

Tito

Using Vivaty Studio's sound tool on latest scene....

Lately, I decided to start practicing with the editing tools on Vivaty Studio that I have not used before. I normally use ISB for all my VRML work, but I want to start making scenes that are more alive, so I need to start learning to use Vivaty Studio to accomplish this. Now, I am not trying to learn everything at once in Vivaty Studio in one day, but just one thing at a time. So I started first tinkering with the sound tool, and now I am finding myself adding some multiple ambient sounds to my… Continue

Posted on April 18, 2009 at 6:41pm — 1 Comment

Comment Wall (9 comments)

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At 7:30pm on December 10, 2008, Ann Jordan said…
No. I must admit, never really thought about it. But maybe I'll check into that now that you mention it. :D

Thanks for the comments.
At 12:52pm on December 5, 2008, tutancamon said…
Tito,
Your name is Nicolas ?
:))
At 10:11am on October 23, 2008, alain said…
as you saw I write there in french or english ( I am not very good in english )
and some friends too ...
The point is that it would be a link more on web :)

It is son nice to share art works ..

btw , when you will enter Louize , it will be first in english ,
after that , if you have probs to open a topic etc , I could help you .
Thanx in advance and .. btw , I had great pleasure to see the half life's :)
At 8:56am on October 22, 2008, alain said…
not sure how works that WBandB ,
I just wanted to mail Tito LOL

I hope I am in the right place ..

here is my mail :


Hello ,
I dont know if you will have some interest and time to register on LouiZeForum ,

but to day I discovered your great work on WBandD and made that .

http://closed.forumactif.com/3d-gallery-f26/virtual-half-life-t2397.htm#70090

If you want to let us know about what you do and did ,
it would be better to open ( nouveau ) a topic in the

http://closed.forumactif.com/worlds-vrml-f40/

Worlds-vrml thread ( under your own name ) .


But as you want ,
And in any case LouiZe is a concurent of WBand , LOL

just a link more on Web about what we love all ...


Btw I am sleeping during french night :)
so I could check new accounts only on mornings , LOL

Alain
At 2:25pm on October 20, 2008, David Laubner said…
thank you - and....we'll see what happens next year with the sox!
At 11:20am on September 5, 2008, Tito said…
That's how I look when I get up in the mornings, and before I have my cup of coffee.
At 8:30am on September 5, 2008, EhmJ said…
Hey Tito.... does he bite? ;)
At 6:21am on September 5, 2008, mars said…
Hi Tito, welcome to WbandD.
At 8:03pm on August 12, 2008, Bruce Lehmann said…
Hello and welcome to the board, Santos
 
 

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Bruce Lehmann Bruce Lehmann created this Ning Network.

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NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)
 

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