WBandD

Welcomes

Steve
  • Male
  • Minneapolis, MN
  • United States
Share 

Steve's Friends

Steve's Groups

 

Welcome, Laz!

Gifts Received

Gift

Steve has not received any gifts yet

Give Steve a Gift

Comment Wall (15 comments)

You need to be a member of WBandD to add comments!

Join this Ning Network

At 9:11am on October 13, 2009, Alana said…
Hi Steve
What do you think of the first half of this for the movie in your game, i had the oportunity to make it and integrate it into my assignment so I took it, is not finished but I need a little rest!
http://www.youtube.com/user/aliceincode
At 7:50pm on September 5, 2009, TheDigitalBrothers.com said…
Hi step, thanks for the welcome.
At 11:15pm on August 9, 2009, Alana said…
Hi Steve
Thanks again
I just joined Rick's forum and I will see if I can get his attention.
Alana
At 8:18pm on August 9, 2009, Alana said…
Hi Steve
Thanks for your reply ... I installed the ABNet server yesterday ... it looks good (like the way it leaves the system open for design) got everything running on localhost but I had problems connecting the java once it was up on my site (must be missing something). My web server is updating the next few days so will give it a more focused attention after that ... do you have links to any good documentation for ABNet? I read through the forums but could not resolve (guess I missed something!)

I have about 20 worlds to run so don't really want to squelch someone else's system by flooding them! was thinking of trying to work the vrml/java into maybe wordpress blog or even joomla cms and at some point to upgrade the system for people to be able to add their favorite world to thier Blog or something like that! still playing with concepts at this point.
Alana
At 6:30pm on August 9, 2009, Alana said…
Hi
I am in my 4th year of Degree Digital Innovations and have majored 3D modeling and programming, This semester I am doing a course Innovation in Interactivity and Social Networks and my Professor has said I could do a VRML community website, so it has been a while since I have played with VRML combined with community software like Java and Blaxxun and it looks like Bitmanagement has taken over the scene, all the old Blaxxun documentation sites appear to be down!

It is starting to look like I need a change of plan!

So I am looking for information. and advise as i obviously do not have the kind of money that Bitmanagement is asking!

The first brick wall I have run into is that I can no longer get hold of Blaxxun Community software so I can run VRML/Java server from my website and there is an extreme lack of documentation for everything...hopefully I am looking in the wrong places!! but not sure so have a lot of homework to do!

Any help or advise would be much appreciated ... cheers all.
At 12:49pm on June 22, 2009, Russ Kinter said…
Thanks Steve!
Since you did some extensive gardening-landscape work rl, I e-mailed you a link to a page of some of my own modest but interesting (I think anyway - well it is a conversation piece no matter what) landscape work.

tc
Russ
At 9:38pm on May 25, 2009, kurfuffler said…
Ty so much, it'a nice to be here.
At 6:02pm on May 4, 2009, Relign said…
eep laz, looking a lil orange there ! jajajjajajjaja
At 5:22am on April 28, 2009, Tim Batchelor said…
Hey Laz , LTNS ,. what are you up to these days?
At 9:25pm on April 27, 2009, shadowtraveller said…
Laz you rascal! How the heck have you been and what the heck have you been up to? Got to ask, have you been busy building? It has been a long time bud. Blaxxun going by the way of the dodo, SL coming on strong, CT just hanging, Thyme stirring up his Seamless Soup . Man. What a trip. Oddy is going thru some changes, all for the best and JOI will be advancing as well. I will never forget the fun we all had romping around. Hey...a fast question., and please forgive me as my brain is pretty fried from work,,, was it you that made the Godfather world, with the basement down below that was accessed from outside of the building? It had a music juke box in the Italian eatery? (please forgive me again if I can't remember)

Laz, tc. We all need to encourage each other in our quest for new avenues of VRML.
Hugs to you friend.

Profile Information

Website
http://vrmlworld.net/
Favorite VRML/X3D World
http://vrmlworld.net/
Fav World URL
http://vrmlworld.net/
Favorite Fellow World Builder
http://vrmlworld.net/
Fav Modeller URL
http://vrmlworld.net/
Favorite World Building Software
http://vrmlworld.net/
Fav Software URL
http://vrmlworld.net/

Steve's Photos

Loading…

Steve's Blog

Steve

A thought about flux player embed

XML Parse Error in 'http://www.mediamachines.com/uploads/111/Peepshow/2/model.x3d?myuid=256&inst=-348475648&src=codes (../model[1].x3d)'
Error: 0xC00CE020 on line 3, position 27: Required attribute 'version' is missing.


Url : http://www.web3d.org/specifications/x3d-3.0.dtd
Text : { X3D profile='Immersive' }


______________________________________________________________________________________


RE: x3d file on main page of vrml-x3d.ning.....

Just my opinion but maybe this E
Continue

Posted on October 7, 2009 at 8:30pm — 6 Comments

Steve

Thyme's walkthrough

Hello all,

Recently Thyme was gracious enough to send me a few walk-throughs, laying out the process of importing a mesh into seamless3D, converting it to smls format, adding the bone structure for animation, animating the mesh and then the exporting to either setbyVertexTransform method or Hanim method.

I arranged his pictures and steps to accomplishing this is html format and thought I would share it with anyone interested in learning this process themselves. Below is a link to the tutori
Continue

Posted on July 31, 2009 at 9:30am —

Steve

A very interesting letter...

I am not sure how long ago this was written but when I came across this on the net I had to chuckle a bit.

I have to admit that i share in Justin's views on this matter and although it doesn't help any of us in the here and now it is nice to see one of the VRML heavywieghts chime in on this matter.

Below is the url to the letter written by Justin Couch.

Justin's Goodbye letter to the VRML community

Posted on July 7, 2009 at 9:11pm — 4 Comments

Steve

Font Textures

I wrote a post in my Blog at ABNET sharing 35 different Font Textures I made. Anyone is welcome to use them. I put them in an example wrl file so after viewing it you could just pull them all from your cache. ;)

follow this link to my blog and look on page 4.

Laz' Blog at ABNET

Posted on April 30, 2009 at 8:30pm — 2 Comments

 
 

About

Bruce Lehmann Bruce Lehmann created this Ning Network.

Badge

Loading…
Who Is Online

NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)
 

© 2009   Created by Bruce Lehmann on Ning.   Create a Ning Network!

Badges  |  Report an Issue  |  Privacy  |  Terms of Service

Sign in to chat!