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Tim Batchelor
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Blender Tutorials - anyone got any good ones?
8 Replies

Started this discussion. Last reply by tutancamon May 15.

 

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Tim Batchelor said:Bruce Lehmann said:Are you aware, Tim, that Truespace 7.6 is available for free? Not to put down Blender but it might be an option to use a program you already know :-) Just go to the Calagari site and creat an account and it pl...
May 15
Bruce Lehmann said:Are you aware, Tim, that Truespace 7.6 is available for free? Not to put down Blender but it might be an option to use a program you already know :-) Just go to the Calagari site and creat an account and it plus a pile of tutori...
May 15
Are you aware, Tim, that Truespace 7.6 is available for free? Might be an option to use a program you already know :-)
May 14
I'm guessing that anything you can do in Truespace you can do in blender. Here are some text/videos tutorials: http://www.youtube.com/watch?v=wb1eGoaXLNw&feature=related. http://www.youtube.com/watch?v=n8U0TJUJxrE http://www.blenderbasics.com/
May 14
I'm guessing you are interested in the game engine? Good stuff on this page: http://www.tutorialsforblender3d.com/index.html
May 14
Here's a vew that I found: Blender 3D: Noob to Pro Tutorial Book More Video Tutorials Blender Nation Tutorials
May 13
I don't know of any tutorials myself, but I'll post anything I come across anyway. BS Exporter for blender [free] Here have a blender model archive I just found. http://www.katorlegaz.com/3d_models/index.php
May 13
Tim Batchelor added a discussion
I have come to the inevitable conclusion that I need to change the 3d modeller that I use (Truespace4) and having a limited budget for software ( i.e. free) it looks like Blender is the obvious option. So far I have found the following Tutorials s...
May 12

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At 7:20pm on April 28, 2009, Steve said…
little of this, little of that. lol. i made a new world after about 5 years of being away from vrml. i have it posted on abnet. It is really good to see some familiar faces and names around. I hope you are doing well man :)
At 9:25pm on April 27, 2009, Steve said…
I saw your post on here and thought I would stop in and Say hello! :)

You probably remember me as Laz

Nice to see that you are still around ;)
At 9:00am on August 16, 2008, tutancamon said…
Boss, You have cool vrml games !
:-)
At 10:15am on August 13, 2008, Bruce Lehmann said…
Hi and welcome to ther board.
 
 

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ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
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Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
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Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
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Double-sided surfaces: the normal calculation is based on a visible side of the surface.
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The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
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- Classic VRML/X3D parser:
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- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
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- FaceSets with Color node, not taking material properties correctly (especially transparency)

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- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)
 

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