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Importing H-Anim Avatars into Seamless3d 2.151
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Started this discussion. Last reply by thyme May 22.

 

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thyme added a video
This is my first real attempt using NURBS animation using Seamless3d. For NURBS animation the control points are transformed for each frame instead of transf...
November 25
Also how little a language is searched for could be interpreted as how intuitive the language is to use or it could reflect how trivial the tasks generally are for the language. A simple language may have less to learn but this does not necessari...
November 22
This may be very misleading, because there is more searching on how to program in Java than how to breath, one can not conclude Java is more popular than breathing. If you add C's 17% with C++'s 10% you get 27%, which puts C++ (C is mostly a subs...
November 22
I add my voice to this concert ... de louanges :) One day I will take a printscreen of the first version I had of this software , ahah :)
September 14
Great thyme, Lately I have much appreciated your remarkable work on the bvh animation/conversion features of seamless, Well done ;)
September 13
Thanks Thyme. I am sure I can speak for others as well as myself when I say how much I/we appreciate your hard work and diligence in continuing to bring us upgrades to Seamless 3D. The web3D community is a much better place because of it! :)
September 13
thyme added a blog post
2.157 is finally ready for download after 6 intensive weeks of development It has some new features and some important bug fixes: Rewritten Filling System Recent Files Auto Recover Launching BVH Files Mirroring hand edited polymaps Converting c...
September 13
Alana and thyme are now friends
August 11

Thyme's Blog

thyme

2.157 is finally ready for download after 6 intensive weeks of development It has some new features…

2.157 is finally ready for download after 6 intensive weeks of development

It has some new features and some important bug fixes:

Continue

Posted on September 13, 2009 at 3:05am — 3 Comments

thyme

Important bug fix for 2.155

2.154 had a bug that could cause the OpenNetFile control panel to fail to open.
I have Fixed the bug for 2.155 which is now ready for download.
It was not a minor bug recently added, but an old low level bug brought to the surface.
I am now very hopeful this bug was behind the crashes that could occur after resizing a 2d window and who knows what else.

Posted on July 23, 2009 at 7:21am — 4 Comments

thyme

Shared TouchSensor Events, ColorEffect Animation, CopyPart transform & landOffset for 2.154

Open source Seamless3d 2.154 modeller and server is now ready for download

It has significant new features and bug fixes.

All TouchSensor's that have a name are now automatically shared in seamless chat. Since 90% of the time when a blaxxun world builder would want shared events all they really needed them for was for TouchSensors and the only way to do this was to add protos and instances of the protos and extra routes to and from the server, seaml… Continue

Posted on July 22, 2009 at 1:00pm — 1 Comment

thyme

Land Gravity, Av View, Fog, Multiple Effects, backfaceRender, Export BVH, Recalc Animation Default Pose, doBuild(), Import HAnimSegments & Bug Fixes for 2.153

After a few days documenting all the new features added and fixing a few minor bugs I have officially announced the new Seamless3d 2.153

Posted on July 14, 2009 at 2:58pm —

thyme

Updated Techuelife Island for Seamless Chat

I have updated Techuelife Island for Seamless Chat
It is just a little past 20:00 GMT Saturday so please join me for chat in Techuelife
Island now.
Please download the latest version of Seamless3d 2.152 which I have just
uploaded to see the updated world properly.

http://seamless3d.com/download

for help on seamless chat see:

http://seamless3d.com/tut/chat

Techuelife islan… Continue

Posted on July 11, 2009 at 1:00pm —

Comment Wall (9 comments)

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At 11:24pm on April 9, 2009, Steve said…
I am happy you are still at it with the seamless3d =D I still have fond memories of Techulife and the possibilities it opened up for me concerning scripting and making interactive worlds. I hope i can catch you around one of these saturdays. ;)
At 11:35pm on March 29, 2009, Steve said…
Glad to see you are still involved Thyme. hope you have been well. :)
At 8:00am on January 2, 2009, mars said…
Happy New year Thyme,
I Hope that you, your family and seamless all have a truly Good year.
Best wishes on this festive season.
At 2:11pm on December 25, 2008, Catman said…
My pleasure... You have your world (the one with the train and hoppy characters) running again?
At 1:46pm on December 25, 2008, Catman said…
Hey,, how are you?
At 11:30pm on December 13, 2008, Gelinika aka(starr*) said…
thank you thyme! nice to be here
At 11:28am on August 14, 2008, mars said…
hello thyme :) nice to see you and other good coders here
At 2:31pm on August 7, 2008, thyme said…
Thanks for the invite Omind :)
At 2:38pm on August 2, 2008, Bruce Lehmann said…
Hi and welcome Thyme
 
 

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ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)
 

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