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All Blog Posts (36)

Artur Room 14

My classroom, tidier than in real life... work in progress, almost done. Sala 14. Continue

Added by Artur on November 7, 2009 at 5:30pm — 2 Comments

fabricator Physics nodes

Been playing around with the new Physics nodes in BS Contact, not a fun task. There is little to no documention, well none I could find. The examples are good but still leave a lot of guess work, hence the experiments I had to do. Mostly been trying to make items move, as you would from an Interpolator, but using applied forces to start/stop movement. I was good with physics at school, but I expect others might struggle with this even more. Continue

Added by fabricator on October 21, 2009 at 5:47am — 2 Comments

Steve A thought about flux player embed

XML Parse Error in 'http://www.mediamachines.com/uploads/111/Peepshow/2/model.x3d?myuid=256&inst=-348475648&src=codes (../model[1].x3d)' Error: 0xC00CE020 on line 3, position 27: Required attribute 'version' is missing. Url : http://www.web3d.org/specifications/x3d-3.0.dtd Text : { X3D profile='Immersive' } ______________________________________________________________________________________ RE: x3d file on main page of vrml-x3d.ning..... Just my opinion but maybe this EContinue

Added by Steve on October 7, 2009 at 8:30pm — 6 Comments

thyme 2.157 is finally ready for download after 6 intensive weeks of development It has some new features…

2.157 is finally ready for download after 6 intensive weeks of development It has some new features and some important bug fixes: Continue

Added by thyme on September 13, 2009 at 3:05am — 3 Comments

Hiperia3D - Jordi R Cardona New version of the Hiperia Valley with streamedmusic from Jamendo

As these days in Revemonde there's the celebration of Retrouvailles 2009, I have published a new version of the Valley that you can visit if you want here: http://virtualworld.atspace.org/new_version/acceso/contact.htm The new version does not use midis anymore. Most people hate them and find the sound of midis irritating, so I have modified the Jukebox. There's a right frame that will load a Jamendo p… Continue

Added by Hiperia3D - Jordi R Cardona on September 4, 2009 at 2:11pm — 2 Comments

Hiperia3D - Jordi R Cardona Fossil: Floppy's Web3D Guide

I have found this fossil version of the disappeared Floppy's Web3D Guide, that has lots of things disappeared but there are some still there (tutorials and all that): http://www.web3dguide.org.uk/ Continue

Added by Hiperia3D - Jordi R Cardona on September 1, 2009 at 11:23am — 2 Comments

Hiperia3D - Jordi R Cardona PROTOS

As some of you may already read my website, I will use this blog to post some links or info that I found. Here's one: http://darendash.home.comcast.net/~darendash/X3DVRML.html Many may already know this. It is the home page of the Unreal To X3D and VRML Converter and some UI PROTOS for VRML. Continue

Added by Hiperia3D - Jordi R Cardona on September 1, 2009 at 11:00am — No Comments

Taranis Outside features

Free virtual 3d community (Blaxxun technology) : http://outside.revemonde.net How to use it : http://forum.revemonde.net/viewtopic.php?f=62&t=1679 Java chat: http://outside.revemonde.net/BXApplet.html? Bxx files validator:Continue

Added by Taranis on August 28, 2009 at 9:30am — No Comments

Tito Google Sketchup as a VRML authoring tool

About a month ago I friend of mine hooked me up with a copy of his Sketchup Pro that he uses at this digital media school he attends to. Anyway, I have been playing around with this Sketchup Pro 3D editor, and I must say that compared to other high end editors out there, this one got to be the most easiest one to work with! Well, to get to the point here, of the several 3D formats that Sketchup Pro outputs to, VRML is one of them. So to demonstrate what can be done in Sketchup Pro with VRML, I d… Continue

Added by Tito on August 27, 2009 at 12:57pm — 10 Comments

Artur Beginning

I am quite new to this. I'm a k-12 arts teacher who uses 3d tools with pupils. For my master's thesis my tutor suggested work in vrml, wich i'm loving. Mixes the fun from modelling and creating 3D images with the joy of creating and exploring worlds. Some of my incipient worlds: Museum a visual arts museum, not quite ready yet.… Continue

Added by Artur on August 23, 2009 at 4:02am — 8 Comments

Tito I am back!...with a little something to show....

Yea, it's been a few months since I have trolled or posted anything on WBandD. Just been too busy with my day jobs and a few other time hogging problems, but I least I made the effort to drop by again. I must say there's been a lot of cool stuff posted in WBandD on my absence, some of which is way, way beyond my web3d work skills, he, he! Also, I will try to see if I drop by my favorite platform, ABnet and see what Rick and vcard are up to. Anyway, on my little time off I managed to have on the… Continue

Added by Tito on August 21, 2009 at 11:07pm — 4 Comments

Alana A bit about me!

Hi I am in my 4th year of Degree Digital Innovations and have majored 3D modelling and programming, This semester I am doing a course Innovation in Interactivity and Social Networks and my Professor has said I could do a VRML community website, so it has been a while since I have played with VRML combined with community software like Java and Blaxxun and it looks like Bitmanagement has taken over the scene, all the old Blaxxun documentation sites appear to be down! It is starting to look like I… Continue

Added by Alana on August 9, 2009 at 6:30pm — 4 Comments

Steve Thyme's walkthrough

Hello all, Recently Thyme was gracious enough to send me a few walk-throughs, laying out the process of importing a mesh into seamless3D, converting it to smls format, adding the bone structure for animation, animating the mesh and then the exporting to either setbyVertexTransform method or Hanim method. I arranged his pictures and steps to accomplishing this is html format and thought I would share it with anyone interested in learning this process themselves. Below is a link to the tutoriContinue

Added by Steve on July 31, 2009 at 9:30am — No Comments

thyme Important bug fix for 2.155

2.154 had a bug that could cause the OpenNetFile control panel to fail to open. I have Fixed the bug for 2.155 which is now ready for download. It was not a minor bug recently added, but an old low level bug brought to the surface. I am now very hopeful this bug was behind the crashes that could occur after resizing a 2d window and who knows what else. Continue

Added by thyme on July 23, 2009 at 7:21am — 4 Comments

Bruce Lehmann Facebook Fan Page

As some already know, there is a WBandD Fan Page on Facebook for those of us who are on Facebook. Check it out. :-) http://www.facebook.com/home.php?#/pages/WBandD/104684356892?ref=nf Continue

Added by Bruce Lehmann on July 22, 2009 at 4:00pm — 2 Comments

thyme Shared TouchSensor Events, ColorEffect Animation, CopyPart transform & landOffset for 2.154

Open source Seamless3d 2.154 modeller and server is now ready for download It has significant new features and bug fixes. All TouchSensor's that have a name are now automatically shared in seamless chat. Since 90% of the time when a blaxxun world builder would want shared events all they really needed them for was for TouchSensors and the only way to do this was to add protos and instances of the protos and extra routes to and from the server, seaml… Continue

Added by thyme on July 22, 2009 at 1:00pm — 1 Comment

thyme Land Gravity, Av View, Fog, Multiple Effects, backfaceRender, Export BVH, Recalc Animation Default Pose, doBuild(), Import HAnimSegments & Bug Fixes for 2.153

After a few days documenting all the new features added and fixing a few minor bugs I have officially announced the new Seamless3d 2.153 Continue

Added by thyme on July 14, 2009 at 2:58pm — No Comments

thyme Updated Techuelife Island for Seamless Chat

I have updated Techuelife Island for Seamless Chat It is just a little past 20:00 GMT Saturday so please join me for chat in Techuelife Island now. Please download the latest version of Seamless3d 2.152 which I have just uploaded to see the updated world properly. http://seamless3d.com/download for help on seamless chat see: http://seamless3d.com/tut/chat Techuelife islan… Continue

Added by thyme on July 11, 2009 at 1:00pm — No Comments

Steve A very interesting letter...

I am not sure how long ago this was written but when I came across this on the net I had to chuckle a bit. I have to admit that i share in Justin's views on this matter and although it doesn't help any of us in the here and now it is nice to see one of the VRML heavywieghts chime in on this matter. Below is the url to the letter written by Justin Couch. Justin's Goodbye letter to the VRML community Continue

Added by Steve on July 7, 2009 at 9:11pm — 4 Comments

fabricator website downtime.

For those who have noticed, yes my website is down at the moment. Main problem is the domain, I don't have the passwords to shift it to another webserver at the moment. When that is fixed I'll point it to a working server. Might take a week to fix it all. In the meantime I'll see about making some new content, the odd new tutorial or something. Continue

Added by fabricator on June 4, 2009 at 12:20am — 1 Comment

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ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)

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