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Taranis

Taranis's Blog (5)

3D island by Taranis (VRML work on a Blaxxun platform)

Hi there :) I'm making a virtual universe (more than a world, a universe has a story to tell). I decided to go through the building of the traditional 3D ISLAND, a must do for any builder :) hehe So, you can follow the progress (in french) out there : on the revemonde forum I will make a video once finished, and some screenshots. I am using multitexturing, sharedevent and drawgroup. Ok, I'm a bit late, I s… Continue

Added by Taranis on December 8, 2009 at 3:00am — 6 Comments

Outside features

Free virtual 3d community (Blaxxun technology) : http://outside.revemonde.net How to use it : http://forum.revemonde.net/viewtopic.php?f=62&t=1679 Java chat: http://outside.revemonde.net/BXApplet.html? Bxx files validator:Continue

Added by Taranis on August 28, 2009 at 9:30am — No Comments

Virtual Dark Dog Disco

The virtual Dark Dog Disco (by Lornet-Design alias Taranis) is online ! You may be tired of flying logos and pray for a SWITCH (like the one from GilTheB) ? :) Check this new 3d Blaxxun scene (old world based) out there : Dark Dog Disco

Don't forget to vo… Continue

Added by Taranis on April 17, 2009 at 10:00am — No Comments

It makes me wanna sing...

Nothing here related to any VRML, sorry... Just a nice moment of music I'd like to share. This song and precisely the interpretation of the "iguana" is really giving a sound and an image of what can be (to me) the spirit of freedom of the New world :). He tells a bit more though ... Enjoy : http://www.youtube.com/watch?v=nNXJBXBoiN0 OMG, I also found this one, completely related to 3D avatars and communities :) Hehe… Continue

Added by Taranis on March 16, 2009 at 3:30am — No Comments

Taranis VRML worlds back online

After a short offline status due to stupid affair, Taranis worlds are back online exclusively on the Revemonde server ( Blaxxun technology). Taranis vrml worlds on Outside server Continue

Added by Taranis on February 11, 2009 at 12:30pm — 5 Comments

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NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)

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