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Steve

Steve's Blog (4)

A thought about flux player embed

XML Parse Error in 'http://www.mediamachines.com/uploads/111/Peepshow/2/model.x3d?myuid=256&inst=-348475648&src=codes (../model[1].x3d)' Error: 0xC00CE020 on line 3, position 27: Required attribute 'version' is missing. Url : http://www.web3d.org/specifications/x3d-3.0.dtd Text : { X3D profile='Immersive' } ______________________________________________________________________________________ RE: x3d file on main page of vrml-x3d.ning..... Just my opinion but maybe this EContinue

Added by Steve on October 7, 2009 at 8:30pm — 6 Comments

Thyme's walkthrough

Hello all, Recently Thyme was gracious enough to send me a few walk-throughs, laying out the process of importing a mesh into seamless3D, converting it to smls format, adding the bone structure for animation, animating the mesh and then the exporting to either setbyVertexTransform method or Hanim method. I arranged his pictures and steps to accomplishing this is html format and thought I would share it with anyone interested in learning this process themselves. Below is a link to the tutoriContinue

Added by Steve on July 31, 2009 at 9:30am — No Comments

A very interesting letter...

I am not sure how long ago this was written but when I came across this on the net I had to chuckle a bit. I have to admit that i share in Justin's views on this matter and although it doesn't help any of us in the here and now it is nice to see one of the VRML heavywieghts chime in on this matter. Below is the url to the letter written by Justin Couch. Justin's Goodbye letter to the VRML community Continue

Added by Steve on July 7, 2009 at 9:11pm — 4 Comments

Font Textures

I wrote a post in my Blog at ABNET sharing 35 different Font Textures I made. Anyone is welcome to use them. I put them in an example wrl file so after viewing it you could just pull them all from your cache. ;) follow this link to my blog and look on page 4. Laz' Blog at ABNET Continue

Added by Steve on April 30, 2009 at 8:30pm — 2 Comments

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NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)

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