WBandD

Welcomes

Bruce Lehmann

Bruce Lehmann's Blog (6)

Facebook Fan Page

As some already know, there is a WBandD Fan Page on Facebook for those of us who are on Facebook. Check it out. :-) http://www.facebook.com/home.php?#/pages/WBandD/104684356892?ref=nf Continue

Added by Bruce Lehmann on July 22, 2009 at 4:00pm — 2 Comments

Qualification

I thought since I was annoying people with these reviews, etc. I would qualify myself for those people who ask "Who the heck is this guy?" I have been involved in virtual platforms since the late 90's. I was involved in Cybertown (The original Blaxxun-based community), Moove (also called Rose, or Roomancer), Active Worlds, and Second Life. I was involved in the closed beta testing of Kaneva, have a membership in There, etc, etc. I have created worlds for the old Blaxxun free server, have… Continue

Added by Bruce Lehmann on April 16, 2009 at 11:00pm — 2 Comments

Sad news

According to a message posted on 3D Planets: "It is with a heavy heart that I announce that Victoria Turri (gammonbrat) has passed away. She was a true friend to many in the 3D community and a very talented creator. She will be sorely missed and mourned by many". This is truly a loss. I have know GB through several different VR platforms for over a decade and she was a EXTREMELY TALNETED creator. She was responsible for the Amusment Park in Oddessey and anyone that has been in the outers or VR… Continue

Added by Bruce Lehmann on March 19, 2009 at 8:00pm — 8 Comments

Booooo!

OK, this is totally unrelated to this site and I will try not to do this again. They are going to re-make "The Day the Earth Stood Still" originally done in 1951 with Michael Rennie and Patricia Neal, now with Keanu Reevs and Jennifer Conneley. Bah! Might as well colorize Citizen Kane! This should offened all Si-FI FANS (AND YOU know WHO YOU ARE). Continue

Added by Bruce Lehmann on August 14, 2008 at 4:09pm — 2 Comments

Linking

Just a tip, for those of you that don't know. It is VERY easy to link to your world with Exit reality. All you have to do is dreate this: http://q.exitreality.com/?q=http://www."yourdomain.com/directory/yourworld.wrl Doing this will link directly to your world without the need for a frameset. Works pretty slick. Exit Reality also now has an imput page so you can submit your world to their master list if you want. No guarantees that it will show up though, according to them. Several of us have… Continue

Added by Bruce Lehmann on July 31, 2008 at 10:30am — 3 Comments

Worlds

I started this as a way to let developers and builders to showcaes their work using the various platforms out there. I personally build mostly in VRML/X3D, but there are alot of new ideas popping up right now and I thought this would be a nice way tho showcase them I'll kick this off by posting my worlds using the Exit Reality platform. Other platforms are welcome and feel free to add anything you want to share pertaining to VRML, X3D, SL or any of the other platforms out there. Continue

Added by Bruce Lehmann on July 30, 2008 at 10:51pm — 9 Comments

Monthly Archives

2009

2008

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NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)

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