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2.154 had a bug that could cause the OpenNetFile control panel to fail to open.
I have Fixed the bug for 2.155 which is now ready for download.
It was not a minor bug recently added, but an old low level bug brought to the surface.
I am now very hopeful this bug was behind the crashes that could occur after resizing a 2d window and who knows what else.

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Steve Comment by Steve on July 31, 2009 at 8:19am
I have muddled through Thyme's walk through and although it seemed rather alien at times I was very satisifed with the result. Thyme was very patient with me and answered any questions I had involving the function of the program and the procedures. Seamless is a program that does what many programs cannot. It not only can export to VRML or X3DV but also can export animations to Hanim and setByVertexTransfrom which is used by Contact's avatar animation. There are alot of very expensive softwares on the market that can't even do this.

I would encourage others to at least familiarize themselves with Seamless3D. In the future I think we will see alot more avatars with Hanim that utilizes the prewrapped form of Mocap files.

My hat is off to Thyme for bringing the 3D community such a wonderful and flexible program!
thyme Comment by thyme on July 29, 2009 at 2:50pm
16kb to 5.4kb is a satisfying result :)
Thanks Laz I much appreciate your time following my walkthrough and your feedback, will be good to have the walkthrough online.
While composing Laz's walkthrough I found 2 bugs in seamless and had an idea for a simple helpful feature.
2.156 is now ready for download. It has these 2 bugs fixed and the simple idea implemented.
Bruce Lehmann Comment by Bruce Lehmann on July 24, 2009 at 4:33pm
Fish looks great :-)
Steve Comment by Steve on July 24, 2009 at 1:20pm
Thyme's code works really well for doing setbyvertexTransform or Hanim animations. He is in the process of schooling me in the art of seamless for this purpose and he made this "New Fish Example" that i was able to export in both forms. setbyvertexTransform methos reduced the gzipped file from 16kb to 5.4kb and the range of motion on the fish is even expanded some. I'm a believer. :)

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ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)

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