WBandD

Welcomes

Steve Cropper

At last, a forum for those who contribute to the media arts across all the virtual worlds.

A social network has been created to build on the progress made around the globe in machinima, original music, photography, the arts and the overall culture of the Metaverse.

My Metaverse (http://www.my-metaverse.com) has been launched with foundation members from different virtual worlds such as Second Life, Kaneva, Entropia Universe, Open Life Grid and Twinity.

The new social network provides a platform for musicians, machinimatographers, journalists, writers and others involved in news and entertainment is the fast-growth virtual world space.

Founder Steve Cropper (also known as Angelico Babii, host of the LATE SHOW on www.metaverse-tv.com) said that the new social network is indicative of what lies ahead for the virtual worlds. “At the moment, it is very difficult – if not impossible – for citizens of a virtual world to move seamlessly between worlds. We have to have multiple accounts and different avatars, use different systems and cope with sometimes very different operating environments. While this remains the case, we are set to remain somewhat isolated from one another. And whereas some may not see this as a bad thing, I personally believe that a global approach to the virtual worlds is worth pursuing. My Metaverse seeks to break down the technological barriers that keep the virtual worlds separate by providing a platform for people involved in the development of new media arts across all worlds”.

The Australian journalist and TV presenter said that My Metaverse aims to achieve for the media arts community in the virtual worlds what My Space has done for social networks across the planet. “We are inviting musicians to upload their original music, machinimatographers to share their original movies and writers to publish their original works,” said Steve. “Our goal is to be a meeting place and a source of creative talent in the Metaverse, where media artists can network with each other”.

He said that My Metaverse also aims to become a reference point for entrepreneurs and promoters where they can find emerging talent around the world, which is increasingly turning to the Internet as an affordable and accessible way to launch and boost their careers.

Journalists are invited to join www.mymetaverse.ning.com and participate in the NEWS group, where they can network with other members of the online media and receive news announcements from other people making news in the different virtual worlds.

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Bruce Lehmann Comment by Bruce Lehmann on October 24, 2008 at 6:11pm
Yes, I belong to it. It was kind of the inspiration for this site because I wanted to provide a more focused site for VRML/X3D
shadowtraveller Comment by shadowtraveller on October 24, 2008 at 4:06am
Long ago on the Blaxxun com I was involved in a discussion about the creation of a federation of worlds. Who would have ever guessed that in 2008 some folks would have banded together and create a site for doing just that. Scope it out...

http://www.associationofvirtualworlds.com/index.php

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NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)

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