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XML Parse Error in 'http://www.mediamachines.com/uploads/111/Peepshow/2/model.x3d?myuid=256&inst=-348475648&src=codes (../model[1].x3d)'
Error: 0xC00CE020 on line 3, position 27: Required attribute 'version' is missing.


Url : http://www.web3d.org/specifications/x3d-3.0.dtd
Text : { X3D profile='Immersive' }


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RE: x3d file on main page of vrml-x3d.ning.....

Just my opinion but maybe this EMBED should be offered as a choice to people instead of having a warning come up if flux player is not installed. Or maybe another Novel idead would be to have the file being used have some conformity to spec so it can be seen by all vrml/x3d players?

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fabricator Comment by fabricator on October 9, 2009 at 10:42pm
I agree Russ, too many problems using 3d inside a web browser. For a start developers resort to things like EAI, ajax etc, which then creates the problem of having to debug IE/Firefox/java as well.

Plus in browser tends to be slower and has more memory leaks compared to standalone, eg BSContact.exe vs BSContact.ocx . I think mainly due to the extra memory the web browser uses.
Russ Kinter Comment by Russ Kinter on October 8, 2009 at 7:33pm
Just further proof that being dependent on html browsers for a 3D content is a poor idea.
Stand alone, stand alone...SecondLife is the right sort of approach.
Bruce Lehmann Comment by Bruce Lehmann on October 8, 2009 at 11:33am
Here's the embed codeCode.txt
Bruce Lehmann Comment by Bruce Lehmann on October 8, 2009 at 11:26am
Opens up for me in BS also. I was playing around with uploading to the Flux/Vivaty site and used their embed code. Why it still asks for Flux player is a mystery to me. But after looking further, it appears that Vivaty isn't paying attention or updating thy Gallery page or it wouldn't be asking for Flux. Flux player doesn't work for me on their site.
Steve Comment by Steve on October 7, 2009 at 9:46pm
it doesn't open in contact for me. I am using 7.03. it only sends me a warning on the console but won't display the x3d file. I am assuming(maybe that is dangerous :P) that you have to have Flux in order to view it?
fabricator Comment by fabricator on October 7, 2009 at 8:57pm
What is funny is it opens in BS Contact on ning, but it Vivaty only on the actual site itself. I can't tell what the difference is though. Real strange.

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ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)

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