WBandD

Welcomes

I am quite new to this. I'm a k-12 arts teacher who uses 3d tools with pupils. For my master's thesis my tutor suggested work in vrml, wich i'm loving. Mixes the fun from modelling and creating 3D images with the joy of creating and exploring worlds.

Some of my incipient worlds:

Museum a visual arts museum, not quite ready yet.

Solar an animation experience, may cause dizziness...

I still have a lot to learn, and with the inspiration from the members of this forum is awesome!

Share 

Add a Comment

You need to be a member of WBandD to add comments!

Join this Ning Network

alain Comment by alain on August 24, 2009 at 2:20am
hey you are right, I googled that :)

http://www.ac-grenoble.fr/lycee/diois/Latin/ico/Ier-IVeme%20Fresques%20de%20la%20Rome%20Antique/Web/thumb.html

thanx ,
keep on building :)
Artur Comment by Artur on August 24, 2009 at 2:09am
Thanks for the encouragement, all of you. Especially since these are my first experiences with this technologies.

Alain, pit51.jpg is a roman mural painting, i can't recall exactly from. Possibly Pompei.
Bruce Lehmann Comment by Bruce Lehmann on August 23, 2009 at 8:09pm
I love the museum, it is large and takes awhile to load, but worth it :-) I like the concept of art galleries. I have one of Escher paintings at http://www.spafon.com/EscherGallery/contact.htm. I wish Anastasia was still around, she had a great gallery of Maxfeild Parrish paintings.
alain Comment by alain on August 23, 2009 at 1:58pm
ps

as you like Dante ,
you could come at home , LOL ,
we have that here where I live

:)

http://www.rhone-alpes.culture.gouv.fr/brou/photos/26.jpeg

alain Comment by alain on August 23, 2009 at 1:47pm
LOL thank you , fabricator :)

By the way a guy who likes all that


http://dumenieu.free.fr/louizeforum/museumarthur.wrl

can't be bad :)

I took a look at your file's museum , Arthur ,
- as you see - just hosting the boxes , if you allow me -

and ,yes it is huge ,
but it is well done , just needs optimisation .

About the shapes ,...
but may be too about the pics ,

because if you have an Anselm Kieffer ( red_sea.jpg) _ that I love too _
of 241 ko , I guess that all your pics demands 2 or 3 MO to load .
Plus the shapes 6 Mo or so ....

Thats a lot for web vrml ..

Anyways , the solar system is easier to load ,
and I hope you good luck to awake your *stupid* pupils to 3D :)
- joke -

If I could help , I am around :)

...
I discovered that great one , witch I dont know , thanx ,
no idea of what it is :)

http://coelhoelectrico.googlepages.com/pit51.jpg


cheers

alain
Artur Comment by Artur on August 23, 2009 at 1:37pm
Thanks for the input! best way to find the right paths.
Tito Comment by Tito on August 23, 2009 at 10:10am
Well, I did managed to enter in to the Museum, but to tell you the truth, that world's file footprint is way to big. I have a good speedy DSL connection, and I still took a very long time to completely load up the scene. My recommendations: Either get rid of some of those high poly statues decorating your Museum, or at least re-process them by reducing their poly count. This way, navigating through your Museum won't make the frame rate so choppy.
fabricator Comment by fabricator on August 23, 2009 at 9:11am
Make friends with Alain , A French art teacher who does much the same with his students.

I couldn't get either of your two worlds to load in BS Contact, which is what ABNet uses. Upload them as vrml (.wrl) files instead, x3d'ss xml format still has bugs.

About

Bruce Lehmann Bruce Lehmann created this Ning Network.

Badge

Loading…
Who Is Online

NEWS

ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.

Cortona3D Viewer 6.0 Beta homepage -


Download Cortona3D Viewer 6.0 Beta -


Cortona3D Viewer v. 6.0 Beta: What’s new

Unicode support

Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.

Localization of the user interface

Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.

Latest Web browsers support

Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.

Phong lighting support

The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.

Improved performance: new DirectX renderer

- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.

Improved installation procedure

The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.

New VRML extensions

- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.

Changes in VRML Automation interface

- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.


The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.

http://freewrl.sourceforge.net

Summary of changes:
- Verified MIME types for OSX and Linux plugins.

- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.

- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)

- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.

- Misc rendering changes:

- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.

- FaceSets with Color node, not taking material properties correctly (especially transparency)

- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.

- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.

- initial work on CubeMapTextures.

- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)

© 2009   Created by Bruce Lehmann on Ning.   Create a Ning Network!

Badges  |  Report an Issue  |  Privacy  |  Terms of Service

Sign in to chat!