The movie looks great. You should enter it in Koinup's Machinima contest. Details at: http://blog.koinup.com/2009/10/shooot-awards-call-for-machinima.html
Abnet is run by Rick Kimball and Vcard. both are members of this forum as well. I would check with them first to make sure you downloaded the latest server version. Then i would remit those questions to them to see if there is more documentation available. Abnet has been making alot of changes over the last year so there may be a newer version of the server that hasn't been posted yet.
As far as bogging anyone else down that shouldn't happen. If you are running your own version of the server then the load would be on your server. There is a way to also share the world list function though so that everyone that is chatting in any abnet based world will be able to see your worlds as well. Again check with rick for updates. I know I saw a post in the abnet forum about the world list but this may be updated by now. Rick has been extremely busy with work but I'm sure he will reply if you drop him a note. VCard runs the abnet server and does most of the UI work on it. Also check with him to see what other information he has.
Yes bitmanagement is very expensive and the old blaxxun server software, if you can obtain it still relies upon the older blaxxun contact and Microsoft VM to run. This is kinf of a digression when it comes to moving the platform forward. Although there are some communities that still run the old BXX server i personally don't care for it. I am a world builder myself and also help with some of the improvements to another exsisting server package that is free to use. You can find out more about it here. ABNET SERVER. I host my worlds on here and this is a very portable platform, in fact the newest version no longer requires a seperate client download by users as in the past. The new client is Flash based. I saw your community front from your link and I like your art. Would be great to see more people like yourself willing to embark on a community project.
Let me know if there is something I can do to get you pointed in the right direction. :)
ParallelGraphics starts beta-testing of Cortona3D Viewer 6.0 Beta (previously known as Cortona VRML Client) and invites participants to take part in the beta testing program. Cortona3D Viewer is a fast and highly interactive VRML viewer that is ideal for viewing 3D models on the Web. It works as a VRML plug-in for popular Internet browsers such as Internet Explorer, Netscape Navigator, Mozilla, Mozilla Firefox, Opera, and Google Chrome.
Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.
Localization of the user interface
Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.
Latest Web browsers support
Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.
Phong lighting support
The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.
Improved performance: new DirectX renderer
- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.
Improved installation procedure
The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.
New VRML extensions
- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.
Changes in VRML Automation interface
- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.
The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.
Summary of changes:
- Verified MIME types for OSX and Linux plugins.
- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.
- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)
- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.
- Misc rendering changes:
- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.
- FaceSets with Color node, not taking material properties correctly (especially transparency)
- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.
- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.
- initial work on CubeMapTextures.
- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)
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As far as bogging anyone else down that shouldn't happen. If you are running your own version of the server then the load would be on your server. There is a way to also share the world list function though so that everyone that is chatting in any abnet based world will be able to see your worlds as well. Again check with rick for updates. I know I saw a post in the abnet forum about the world list but this may be updated by now. Rick has been extremely busy with work but I'm sure he will reply if you drop him a note. VCard runs the abnet server and does most of the UI work on it. Also check with him to see what other information he has.
Are these 20 worlds all yours? ;)
Yes bitmanagement is very expensive and the old blaxxun server software, if you can obtain it still relies upon the older blaxxun contact and Microsoft VM to run. This is kinf of a digression when it comes to moving the platform forward. Although there are some communities that still run the old BXX server i personally don't care for it. I am a world builder myself and also help with some of the improvements to another exsisting server package that is free to use. You can find out more about it here. ABNET SERVER. I host my worlds on here and this is a very portable platform, in fact the newest version no longer requires a seperate client download by users as in the past. The new client is Flash based. I saw your community front from your link and I like your art. Would be great to see more people like yourself willing to embark on a community project.
Let me know if there is something I can do to get you pointed in the right direction. :)
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Cortona3D Viewer 6.0 Beta homepage -
Download Cortona3D Viewer 6.0 Beta -
Cortona3D Viewer v. 6.0 Beta: What’s new
Unicode support
Cortona3D Viewer 6.0 provides full support for UTF-8 in VRML.
Localization of the user interface
Now the menus of Cortona3D Viewer can be easily translated into other languages by licensed users.
Latest Web browsers support
Cortona3D Viewer now supports Mozilla Firefox v. 3.0 and Google Chrome.
Phong lighting support
The support for Phong lighting model is provided for graphical cards supporting the shader model v. 3.0 and higher. Limited support for the shader model v. 2.x is also provided.
Improved performance: new DirectX renderer
- Support for real-time anti-aliasing (multisampling).
- Support idle-time anti-aliasing by means of Direct3D.
- Support for composite textures.
- Improved processing of textures and 3D primitives.
Improved installation procedure
The use of Microsoft Installer (MSI) allows for easier installation of Cortona3D Viewer within an enterprise and as a part of third party applications.
New VRML extensions
- The Transform2DEx node allows for positioning layers on the screen and specifying their size in pixels.
- The CompositeTexture3D and CompositeTexture2D nodes allow for adding composite textures to the 3D scene.
- The GradientBackground node allows for creating horizontal or vertical gradient background that is static relatively to the camera movements.
Changes in VRML Automation interface
- Pick method has been changed:
Layers without background: areas with no geometry are considered transparent for the picker.
One-sided surfaces: invisible side is ignored by picker.
Double-sided surfaces: the normal calculation is based on a visible side of the surface.
- New method of geometry bounding box calculation:
§ Now the bounding box can be calculated in global coordinates.
The FreeWRL team have put FreeWRL 1.21.2 on-line, with source, debian (.deb) and Apple OSX dmg downloads.
http://freewrl.sourceforge.net
Summary of changes:
- Verified MIME types for OSX and Linux plugins.
- Classic VRML/X3D parser:
- fixed memory error when IS fields were large.
- dramatic speed improvement in PROTO expansions; visible when large protos are
instantiated.
- XML parser:
- speed increase in parsing attribute values (one test shows 100x speed increase)
- PROTO expansion and Script invocation being reworked - may still have parse errors.
(in progress)
- Source Code:
- OpenGL Shaders code should compile on OpenGL 1.5 and above now (was 2.0 and above)
- CFuncs/sounds.h - include unistd.h on Linux machines.
- Misc rendering changes:
- Javascript, direct writing to scenegraph, boolean values were not correctly translated from
javascript to freewrl internal values.
- FaceSets with Color node, not taking material properties correctly (especially transparency)
- FaceSets, with RGB Color node, keep track of associated material transparency, and work through
color node changes.
- removal of temporary files - code has been reworked, as some temporary files (specific:
files retrieved by wget or curl) were not removed.
- initial work on CubeMapTextures.
- GeoPositionInterpolator - output value not translated to local spatial units. (fixed)
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